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Walk cycle

Index Walk cycle

In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. [1]

12 relations: Animation, Animation World Network, Cutout animation, Film frame, Inbetweening, Key frame, Pixel art, Rotoscoping, Stop motion, Walking, 2D computer graphics, 3D computer graphics.

Animation

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.

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Animation World Network

Animation World Network (often just "AWN") is an online publishing group that specializes in resources for animators, with an extensive website offering news, articles and links for professional animators and animation fans.

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Cutout animation

Cutout animation is a form of stop-motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs.

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Film frame

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture.

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Inbetweening

Inbetweening or tweening is a key process in all types of animation, including computer animation.

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Key frame

A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition.

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Pixel art

Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level.

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Rotoscoping

Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.

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Stop motion

Stop motion is an animated-film making technique in which objects are physically manipulated in small increments between individually photographed frames so that they appear to exhibit independent motion when the series of frames is played back as a fast sequence.

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Walking

Walking (also known as ambulation) is one of the main gaits of locomotion among legged animals.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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References

[1] https://en.wikipedia.org/wiki/Walk_cycle

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