28 relations: Animation, Clipping path, Computer animation, Computer-aided manufacturing, Computer-generated imagery, Curve, Dimension, Direct numerical control, Edge (geometry), Frame rate, Glossary of computer graphics, Hidden line removal, Italian Renaissance, Line (geometry), Machine tool, Mockup, Polygon mesh, Real-time computing, Rendering (computer graphics), Solid modeling, Texture mapping, Transform, clipping, and lighting, Vector graphics, Vertex (computer graphics), Video game, Virtual cinematography, 3D computer graphics, 3D modeling.
Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.
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Clipping path
A clipping path (or "deep etch") is a closed vector path, or shape, used to cut out a 2D image in image editing software.
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Computer animation
Computer animation is the process used for generating animated images.
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Computer-aided manufacturing
Computer-aided manufacturing (CAM) is the use of software to control machine tools and related ones in the manufacturing of workpieces.
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Computer-generated imagery
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.
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Curve
In mathematics, a curve (also called a curved line in older texts) is, generally speaking, an object similar to a line but that need not be straight.
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Dimension
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it.
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Direct numerical control
Direct numerical control (DNC), also known as distributed numerical control (also DNC), is a common manufacturing term for networking CNC machine tools.
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Edge (geometry)
In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope.
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Frame rate
Frame rate (expressed in or fps) is the frequency (rate) at which consecutive images called frames appear on a display.
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Glossary of computer graphics
This is a glossary of terms relating computer graphics.
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Hidden line removal
Solid objects are usually modeled by polyhedra in a computer representation.
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Italian Renaissance
The Italian Renaissance (Rinascimento) was the earliest manifestation of the general European Renaissance, a period of great cultural change and achievement that began in Italy during the 14th century (Trecento) and lasted until the 17th century (Seicento), marking the transition between Medieval and Modern Europe.
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Line (geometry)
The notion of line or straight line was introduced by ancient mathematicians to represent straight objects (i.e., having no curvature) with negligible width and depth.
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Machine tool
A machine tool is a machine for shaping or machining metal or other rigid materials, usually by cutting, boring, grinding, shearing, or other forms of deformation.
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Mockup
In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes.
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Polygon mesh
A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.
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Real-time computing
In computer science, real-time computing (RTC), or reactive computing describes hardware and software systems subject to a "real-time constraint", for example from event to system response.
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Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
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Solid modeling
Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids.
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Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
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Transform, clipping, and lighting
Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.
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Vector graphics
Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.
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Vertex (computer graphics)
A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.
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Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
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Virtual cinematography
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment.
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3D computer graphics
3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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3D modeling
In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.
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Redirects here:
Wire frame model, Wire-frame figure, Wireframe model, Wireframe modeling, Wireframe models.
References
[1] https://en.wikipedia.org/wiki/Wire-frame_model