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Xbox technical specifications

Index Xbox technical specifications

The Xbox technical specifications describe the various components of the Xbox video game console. [1]

85 relations: Alpha compositing, Anisotropic filtering, Application-specific integrated circuit, Ball grid array, Bilinear filtering, Central processing unit, CEVA, Inc., Chipset, Component video, Composite video, Constant angular velocity, CPU cache, DDR SDRAM, Digital signal processor, Disk formatting, Distance fog, DLS format, Dolby Digital, Dolby Pro Logic, DTS (sound system), DVD, Ethernet, Fast Ethernet, File Allocation Table, File system, Fillrate, Floating-point arithmetic, FLOPS, Front-side bus, Gigabyte, Graphics pipeline, Graphics processing unit, Gunning transceiver logic, Hard disk drive, Head-related transfer function, Hertz, IGN, Integer, Kilobyte, Mebibyte, MIDI, MMX (instruction set), Monaural, Multisample anti-aliasing, Nanometre, Nvidia, Particle system, Pentium III, Pixel, Pound (mass), ..., Quincunx, RCA connector, Revolutions per minute, S-Video, S3 Texture Compression, Samsung, SCART, Sensaura, Shared graphics memory, SIMD, Single-precision floating-point format, SK Hynix, Socket 495, SoundStorm, Spatial anti-aliasing, Stereophonic sound, Streaming SIMD Extensions, Supersampling, Texel (graphics), Texture filtering, Texture mapping, Texture mapping unit, TOSLINK, Trilinear filtering, USB, Vertex (geometry), Xbox (console), Z-buffering, 1080i, 32-bit, 480i, 480p, 576i, 576p, 720p. Expand index (35 more) »

Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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Application-specific integrated circuit

An Application-Specific Integrated Circuit (ASIC), is an integrated circuit (IC) customized for a particular use, rather than intended for general-purpose use.

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Ball grid array

A ball grid array (BGA) is a type of surface-mount packaging (a chip carrier) used for integrated circuits.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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CEVA, Inc.

CEVA is a publicly listed semiconductor intellectual property (IP) company, headquartered in Mountain View, California and specializes in digital signal processor (DSP) technology.

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Chipset

In a computer system, a chipset is a set of electronic components in an integrated circuit known as a "Data Flow Management System" that manages the data flow between the processor, memory and peripherals.

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Component video

Component video is a video signal that has been split into two or more component channels.

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Composite video

Composite video (one channel) is an analog video transmission (without audio) that carries standard definition video typically at 480i or 576i resolution.

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Constant angular velocity

In optical storage, constant angular velocity (CAV) is a qualifier for the rated speed of any disc containing information, and may also be applied to the writing speed of recordable discs.

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CPU cache

A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory.

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DDR SDRAM

DDR SDRAM is a double data rate synchronous dynamic random-access memory class of memory integrated circuits used in computers.

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Digital signal processor

A digital signal processor (DSP) is a specialized microprocessor (or a SIP block), with its architecture optimized for the operational needs of digital signal processing.

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Disk formatting

Disk formatting is the process of preparing a data storage device such as a hard disk drive, solid-state drive, floppy disk or USB flash drive for initial use.

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Distance fog

Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently.

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DLS format

DLS (from Downloadable Sounds) are standardized file formats for digital musical instrument sound banks (collections of virtual musical instrument programs).

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Dolby Digital

Dolby Digital is the name for audio compression technologies developed by Dolby Laboratories.

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Dolby Pro Logic

Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround.

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DTS (sound system)

DTS (Dedicated To Sound) is a series of multichannel audio technologies owned by Xperi Corporation (formerly known as Digital Theater Systems, Inc.), an American company specializing in digital surround sound formats used for both commercial/theatrical and consumer grade applications.

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DVD

DVD (an abbreviation of "digital video disc" or "digital versatile disc") is a digital optical disc storage format invented and developed by Philips and Sony in 1995.

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Ethernet

Ethernet is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN).

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Fast Ethernet

In computer networking, Fast Ethernet is a collective term for a number of Ethernet standards that carry traffic at the nominal rate of 100 Mbit/s (the earlier Ethernet speed was 10 Mbit/s).

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File Allocation Table

File Allocation Table (FAT) is a computer file system architecture and a family of industry-standard file systems utilizing it.

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File system

In computing, a file system or filesystem controls how data is stored and retrieved.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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Front-side bus

A front-side bus (FSB) was a computer communication interface (bus) often used in Intel-chip-based computers during the 1990s and 2000s.

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Gigabyte

The gigabyte is a multiple of the unit byte for digital information.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Gunning transceiver logic

Gunning transceiver logic or GTL is a type of logic signaling used to drive electronic backplane buses.

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Hard disk drive

A hard disk drive (HDD), hard disk, hard drive or fixed disk is an electromechanical data storage device that uses magnetic storage to store and retrieve digital information using one or more rigid rapidly rotating disks (platters) coated with magnetic material.

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Head-related transfer function

A head-related transfer function (HRTF) also sometimes known as the anatomical transfer function (ATF) is a response that characterizes how an ear receives a sound from a point in space.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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IGN

IGN (formerly Imagine Games Network) is an American video game and entertainment media company operated by IGN Entertainment Inc., a subsidiary of Ziff Davis wholly owned by j2 Global.

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Integer

An integer (from the Latin ''integer'' meaning "whole")Integer 's first literal meaning in Latin is "untouched", from in ("not") plus tangere ("to touch").

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Kilobyte

The kilobyte is a multiple of the unit byte for digital information.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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MIDI

MIDI (short for Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related music and audio devices.

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MMX (instruction set)

MMX is a single instruction, multiple data (SIMD) instruction set designed by Intel, introduced in 1997 with its P5-based Pentium line of microprocessors, designated as "Pentium with MMX Technology".

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Monaural

Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position.

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Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

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Pentium III

The Pentium III (marketed as Intel Pentium III Processor, informally PIII) brand refers to Intel's 32-bit x86 desktop and mobile microprocessors based on the sixth-generation P6 microarchitecture introduced on February 26, 1999.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Pound (mass)

The pound or pound-mass is a unit of mass used in the imperial, United States customary and other systems of measurement.

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Quincunx

A quincunx is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center.

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RCA connector

An RCA connector, sometimes called a phono connector or (in other languages) Cinch connector, is a type of electrical connector commonly used to carry audio and video signals.

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Revolutions per minute

Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min) is the number of turns in one minute.

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S-Video

S-Video (also known as separate video and Y/C) is a signaling standard for standard definition video, typically 480i or 576i.

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S3 Texture Compression

S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al.

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Samsung

Samsung is a South Korean multinational conglomerate headquartered in Samsung Town, Seoul.

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SCART

SCART (from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs, "Radio and Television Receiver Manufacturers' Association") is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment.

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Sensaura

Sensaura, a division of Creative Technology, is a company that provides 3D audio effect technology for the interactive entertainment industry.

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Shared graphics memory

In computer architecture, shared graphics memory refers to a design where the graphics chip does not have its own dedicated memory, and instead shares the main system RAM with the CPU and other components.

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SIMD

Single instruction, multiple data (SIMD) is a class of parallel computers in Flynn's taxonomy.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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SK Hynix

SK Hynix Inc. is a South Korean memory semiconductor supplier of dynamic random-access memory (DRAM) chips and flash memory chips.

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Socket 495

Socket 495, sometimes referred to as µPGA2 is a CPU socket for the Intel Pentium III and Celeron mobile processors.

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SoundStorm

SoundStorm is a brand by Nvidia regarding to a SIP block integrating 5.1 surround sound technology found on the die of their nForce and nForce2 chipsets for x86 CPUs.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Stereophonic sound

Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of multi-directional audible perspective.

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Streaming SIMD Extensions

In computing, Streaming SIMD Extensions (SSE) is an SIMD instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in their Pentium III series of processors shortly after the appearance of AMD's 3DNow!.

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Supersampling

Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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TOSLINK

TOSLINK (from Toshiba Link TOSLINK Transmitter Module specifications.) is a standardized optical fiber connector system.

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Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

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USB

USB (abbreviation of Universal Serial Bus), is an industry standard that was developed to define cables, connectors and protocols for connection, communication, and power supply between personal computers and their peripheral devices.

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Vertex (geometry)

In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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1080i

1080i (also known as Full HD or BT.709) is an abbreviation referring to a combination of frame resolution and scan type, used in high-definition television (HDTV) and high-definition video.

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32-bit

32-bit microcomputers are computers in which 32-bit microprocessors are the norm.

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480i

480i is a shorthand name for the video mode used for standard-definition analog or digital television in Caribbean, Myanmar, Japan, South Korea, Taiwan, Philippines, Laos, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay and Uruguay).

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480p

480p is the shorthand name for a family of video display resolutions.

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576i

576i is a standard-definition video mode originally used for broadcast television in most countries of the world where the utility frequency for electric power distribution is 50 Hz.

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576p

576p is the shorthand name for a video display resolution.

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720p

720p (1280×720 px; also called HD Ready or standard HD) is a progressive HDTV signal format with 720 horizontal lines and an aspect ratio (AR) of 16:9, normally known as widescreen HDTV (1.78:1).

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References

[1] https://en.wikipedia.org/wiki/Xbox_technical_specifications

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