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X-Video Motion Compensation

Index X-Video Motion Compensation

X-Video Motion Compensation (XvMC), is an extension of the X video extension (Xv) for the X Window System. [1]

55 relations: Advanced Micro Devices, AMD Radeon Software Crimson, Apple Inc., Apple TV, Application programming interface, Context-adaptive binary arithmetic coding, Context-adaptive variable-length coding, Deblocking filter, Deinterlacing, Device driver, DirectX Video Acceleration, Discrete cosine transform, Display server, Distributed Codec Engine, GeForce, Graphics pipeline, Graphics processing unit, Huffman coding, Intel, Interlaced video, Khronos Group, MacOS, Matrox Parhelia, Microsoft, Microsoft Windows, MIT-SHM, Modified discrete cosine transform, Motion compensation, MPEG-2, MPEG-4 Part 2, MPlayer, MythTV, Nouveau (software), Nvidia, OMAP, Open-source model, OpenMAX, Out of the box (feature), Progressive scan, Proprietary software, Quantization (image processing), Radeon, Rendering (computer graphics), S3 Chrome, Telecine, Texas Instruments, Unified Video Decoder, Variable-length code, VDPAU, Video Acceleration API, ..., Video decoder, X video extension, X Window System, X-Video Bitstream Acceleration, Xine. Expand index (5 more) »

Advanced Micro Devices

Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets.

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AMD Radeon Software Crimson

AMD Radeon Software (formerly named ATI Catalyst and AMD Catalyst) is a device driver and utility software package for Advanced Micro Devices's graphics cards and APUs.

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Apple Inc.

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.

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Apple TV

Apple TV is a digital media player and microconsole developed and sold by Apple Inc. It is a small network appliance and entertainment device that can receive digital data from a number of sources and stream to a capable television.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Context-adaptive binary arithmetic coding

Context-adaptive binary arithmetic coding (CABAC) is a form of entropy encoding used in the H.264/MPEG-4 AVC and High Efficiency Video Coding (HEVC) standards.

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Context-adaptive variable-length coding

Context-adaptive variable-length coding (CAVLC) is a form of entropy coding used in H.264/MPEG-4 AVC video encoding.

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Deblocking filter

A deblocking filter is a video filter applied to decoded compressed video to improve visual quality and prediction performance by smoothing the sharp edges which can form between macroblocks when block coding techniques are used.

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Deinterlacing

Deinterlacing is the process of converting interlaced video, such as common analog television signals or 1080i format HDTV signals, into a non-interlaced form.

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Device driver

In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer.

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DirectX Video Acceleration

DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated.

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Discrete cosine transform

A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequencies.

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Display server

A display server or window server is a program whose primary task is to coordinate the input and output of its clients to and from the rest of the operating system, the hardware, and each other.

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Distributed Codec Engine

Distributed Codec Engine (DCE) is an API and its implementation as software library ("libdce") by Texas Instruments.

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GeForce

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Huffman coding

In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.

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Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

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Interlaced video

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth.

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Khronos Group

The Khronos Group, Inc. is an American non-profit member-funded industry consortium based in Beaverton, Oregon, focused on the creation of open standard, royalty-free application programming interfaces (APIs) for authoring and accelerated playback of dynamic media on a wide variety of platforms and devices.

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Matrox Parhelia

Matrox Parhelia-512 is a GPU with full support for DirectX 8.1 and incorporating several DirectX 9.0 features.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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MIT-SHM

The MIT Shared Memory Extension or MIT-SHM is a X Window System extension for exchange of image data between client and server using shared memory.

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Modified discrete cosine transform

The modified discrete cosine transform (MDCT) is a lapped transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block.

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Motion compensation

Motion compensation is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video.

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MPEG-2

MPEG-2 (a.k.a. H.222/H.262 as defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information".

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MPEG-4 Part 2

MPEG-4 Part 2, MPEG-4 Visual (formally ISO/IEC 14496-2) is a video compression format developed by MPEG.

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MPlayer

MPlayer is a free and open media player software.

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MythTV

MythTV is a free and open-source home entertainment application with a simplified "10-foot user interface" design for the living-room TV.

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Nouveau (software)

nouveau is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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OMAP

The OMAP (Open Multimedia Applications Platform) family, developed by Texas Instruments, is a series of image/video processors.

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Open-source model

The open-source model is a decentralized software-development model that encourages open collaboration.

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OpenMAX

OpenMAX (Open Media Acceleration), often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces.

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Out of the box (feature)

An out-of-the-box feature or functionality (also called OOTB or off the shelf), particularly in software, is a feature or functionality of a product that works immediately after or even without any special installation without any configuration or modification.

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Progressive scan

Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence.

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Proprietary software

Proprietary software is non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code, but sometimes patent rights.

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Quantization (image processing)

Quantization, involved in image processing, is a lossy compression technique achieved by compressing a range of values to a single quantum value.

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Radeon

Radeon is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group (formerly AMD Vision), a division of Advanced Micro Devices.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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S3 Chrome

S3 Graphics' Chrome series of graphics accelerators arrived in 2004 with the DeltaChrome line of chips.

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Telecine

Telecine is the process of transferring motion picture film into video and is performed in a color suite.

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Texas Instruments

Texas Instruments Inc. (TI) is an American technology company that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globally.

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Unified Video Decoder

Unified Video Decoder (UVD), previously called Universal Video Decoder, is the name given to AMD's dedicated video decoding ASIC.

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Variable-length code

In coding theory a variable-length code is a code which maps source symbols to a variable number of bits.

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VDPAU

Video Decode and Presentation API for Unix (VDPAU) is a royalty-free application programming interface (API) as well as its implementation as free and open-source library (libvdpau) distributed under the MIT License.

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Video Acceleration API

Video Acceleration API (VA API) is a royalty-free API as well as its implementation as free and open-source library (libVA) distributed under the MIT License.

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Video decoder

A video decoder is an electronic circuit, often contained within a single integrated circuit chip, that converts base-band analog video signals to digital components video.

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X video extension

The X video extension, often abbreviated as XVideo or Xv, is a video output mechanism for the X Window System.

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X Window System

The X Window System (X11, or shortened to simply X) is a windowing system for bitmap displays, common on UNIX-like computer operating systems.

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X-Video Bitstream Acceleration

X-Video Bitstream Acceleration (XvBA), designed by AMD Graphics for its Radeon GPU and Fusion APU, is an arbitrary extension of the X video extension (Xv) for the X Window System on Linux operating-systems.

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Xine

xine is a multimedia playback engine for Unix-like operating systems released under the GNU General Public License.

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References

[1] https://en.wikipedia.org/wiki/X-Video_Motion_Compensation

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