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Index Z-order

Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application. [1]

7 relations: Analytic geometry, Stacking window manager, Vector graphics editor, Window (computing), Window manager, Z-buffering, Z-index.

Analytic geometry

In classical mathematics, analytic geometry, also known as coordinate geometry or Cartesian geometry, is the study of geometry using a coordinate system.

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Stacking window manager

A stacking window manager (also called floating window manager) is a window manager that draws all windows in a specific order, allowing them to overlap, using a technique called painter's algorithm.

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Vector graphics editor

A vector graphics editor is a computer program that allows users to compose and edit vector graphics images interactively on a computer and save them in one of many popular vector graphics formats, such as EPS, PDF, WMF, SVG, or VML.

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Window (computing)

In computing, a window is a graphical control element.

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Window manager

A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface.

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In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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z-index is a CSS property that sets the stack order of specific elements.

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Redirects here:

Z order, Z-ordering utility, Zorder, Zordering.


[1] https://en.wikipedia.org/wiki/Z-order

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