Similarities between 2D computer graphics and Framebuffer
2D computer graphics and Framebuffer have 13 things in common (in Unionpedia): Bit blit, Bitmap, Computer monitor, Graphical user interface, Graphics processing unit, Integrated circuit, List of Sega arcade system boards, Palette (computing), Pixel, Raster graphics, Sega, Spatial anti-aliasing, Video card.
Bit blit
Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.
2D computer graphics and Bit blit · Bit blit and Framebuffer ·
Bitmap
In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.
2D computer graphics and Bitmap · Bitmap and Framebuffer ·
Computer monitor
A computer monitor is an output device which displays information in pictorial form.
2D computer graphics and Computer monitor · Computer monitor and Framebuffer ·
Graphical user interface
The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.
2D computer graphics and Graphical user interface · Framebuffer and Graphical user interface ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
2D computer graphics and Graphics processing unit · Framebuffer and Graphics processing unit ·
Integrated circuit
An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon.
2D computer graphics and Integrated circuit · Framebuffer and Integrated circuit ·
List of Sega arcade system boards
The following is a list of arcade system boards released by Sega.
2D computer graphics and List of Sega arcade system boards · Framebuffer and List of Sega arcade system boards ·
Palette (computing)
In computer graphics, a palette is a finite set of colors.
2D computer graphics and Palette (computing) · Framebuffer and Palette (computing) ·
Pixel
In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.
2D computer graphics and Pixel · Framebuffer and Pixel ·
Raster graphics
In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.
2D computer graphics and Raster graphics · Framebuffer and Raster graphics ·
Sega
Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.
2D computer graphics and Sega · Framebuffer and Sega ·
Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
2D computer graphics and Spatial anti-aliasing · Framebuffer and Spatial anti-aliasing ·
Video card
A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).
2D computer graphics and Video card · Framebuffer and Video card ·
The list above answers the following questions
- What 2D computer graphics and Framebuffer have in common
- What are the similarities between 2D computer graphics and Framebuffer
2D computer graphics and Framebuffer Comparison
2D computer graphics has 198 relations, while Framebuffer has 84. As they have in common 13, the Jaccard index is 4.61% = 13 / (198 + 84).
References
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