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2D computer graphics and Framebuffer

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between 2D computer graphics and Framebuffer

2D computer graphics vs. Framebuffer

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

Similarities between 2D computer graphics and Framebuffer

2D computer graphics and Framebuffer have 13 things in common (in Unionpedia): Bit blit, Bitmap, Computer monitor, Graphical user interface, Graphics processing unit, Integrated circuit, List of Sega arcade system boards, Palette (computing), Pixel, Raster graphics, Sega, Spatial anti-aliasing, Video card.

Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Computer monitor

A computer monitor is an output device which displays information in pictorial form.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Integrated circuit

An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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The list above answers the following questions

2D computer graphics and Framebuffer Comparison

2D computer graphics has 198 relations, while Framebuffer has 84. As they have in common 13, the Jaccard index is 4.61% = 13 / (198 + 84).

References

This article shows the relationship between 2D computer graphics and Framebuffer. To access each article from which the information was extracted, please visit:

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