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3D modeling and Blender (software)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between 3D modeling and Blender (software)

3D modeling vs. Blender (software)

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

Similarities between 3D modeling and Blender (software)

3D modeling and Blender (software) have 19 things in common (in Unionpedia): Autodesk 3ds Max, Cloth modeling, Digital sculpting, List of common 3D test models, Non-uniform rational B-spline, Particle system, Polygon mesh, POV-Ray, Rendering (computer graphics), SIGGRAPH, Stanford bunny, Subdivision surface, Texture mapping, Utah teapot, Video game, X3D, 3D computer graphics, 3D printing, 3D rendering.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

3D modeling and Autodesk 3ds Max · Autodesk 3ds Max and Blender (software) · See more »

Cloth modeling

Cloth modeling is the term used for simulating cloth within a computer program; usually in the context of 3D computer graphics.

3D modeling and Cloth modeling · Blender (software) and Cloth modeling · See more »

Digital sculpting

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

3D modeling and Digital sculpting · Blender (software) and Digital sculpting · See more »

List of common 3D test models

This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects.

3D modeling and List of common 3D test models · Blender (software) and List of common 3D test models · See more »

Non-uniform rational B-spline

Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces.

3D modeling and Non-uniform rational B-spline · Blender (software) and Non-uniform rational B-spline · See more »

Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

3D modeling and Particle system · Blender (software) and Particle system · See more »

Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

3D modeling and Polygon mesh · Blender (software) and Polygon mesh · See more »

POV-Ray

The Persistence of Vision Ray Tracer, or POV-Ray, is a ray tracing program which generates images from a text-based scene description, and is available for a variety of computer platforms.

3D modeling and POV-Ray · Blender (software) and POV-Ray · See more »

Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

3D modeling and Rendering (computer graphics) · Blender (software) and Rendering (computer graphics) · See more »

SIGGRAPH

SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

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Stanford bunny

The Stanford bunny is a computer graphics 3D test model developed by Greg Turk and Marc Levoy in 1994 at Stanford University.

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Subdivision surface

A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh.

3D modeling and Subdivision surface · Blender (software) and Subdivision surface · See more »

Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

3D modeling and Texture mapping · Blender (software) and Texture mapping · See more »

Utah teapot

The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community.

3D modeling and Utah teapot · Blender (software) and Utah teapot · See more »

Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

3D modeling and Video game · Blender (software) and Video game · See more »

X3D

X3D is a royalty-free ISO standard for declaratively representing 3D computer graphics.

3D modeling and X3D · Blender (software) and X3D · See more »

3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

3D computer graphics and 3D modeling · 3D computer graphics and Blender (software) · See more »

3D printing

3D printing is any of various processes in which material is joined or solidified under computer control to create a three-dimensional object, with material being added together (such as liquid molecules or powder grains being fused together).

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

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The list above answers the following questions

3D modeling and Blender (software) Comparison

3D modeling has 115 relations, while Blender (software) has 194. As they have in common 19, the Jaccard index is 6.15% = 19 / (115 + 194).

References

This article shows the relationship between 3D modeling and Blender (software). To access each article from which the information was extracted, please visit:

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