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ATI Technologies and Nintendo GameCube technical specifications

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between ATI Technologies and Nintendo GameCube technical specifications

ATI Technologies vs. Nintendo GameCube technical specifications

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets. Nintendo originally offered a digital video output on early GameCube models.

Similarities between ATI Technologies and Nintendo GameCube technical specifications

ATI Technologies and Nintendo GameCube technical specifications have 18 things in common (in Unionpedia): ArtX, Central processing unit, EDRAM, Framebuffer, GameCube, Graphics processing unit, IBM, Mebibyte, Nanosecond, Nintendo, NTSC, PAL, Pixel, RGB color model, Transform, clipping, and lighting, Z-buffering, 1T-SRAM, 3D computer graphics.

ArtX

ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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EDRAM

Embedded DRAM (eDRAM) is dynamic random-access memory (DRAM) integrated on the same die or multi-chip module (MCM) of an application-specific integrated circuit (ASIC) or microprocessor.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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GameCube

The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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IBM

The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Nanosecond

A nanosecond (ns) is an SI unit of time equal to one thousand-millionth of a second (or one billionth of a second), that is, 1/1,000,000,000 of a second, or 10 seconds.

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Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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NTSC

NTSC, named after the National Television System Committee,National Television System Committee (1951–1953),, 17 v. illus., diagrs., tables.

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PAL

Phase Alternating Line (PAL) is a color encoding system for analogue television used in broadcast television systems in most countries broadcasting at 625-line / 50 field (25 frame) per second (576i).

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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Transform, clipping, and lighting

Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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1T-SRAM

1T-SRAM is a pseudo-static random-access memory (PSRAM) technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory (SRAM) in embedded memory applications.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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The list above answers the following questions

ATI Technologies and Nintendo GameCube technical specifications Comparison

ATI Technologies has 134 relations, while Nintendo GameCube technical specifications has 117. As they have in common 18, the Jaccard index is 7.17% = 18 / (134 + 117).

References

This article shows the relationship between ATI Technologies and Nintendo GameCube technical specifications. To access each article from which the information was extracted, please visit:

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