Similarities between ATI Technologies and Nintendo GameCube technical specifications
ATI Technologies and Nintendo GameCube technical specifications have 18 things in common (in Unionpedia): ArtX, Central processing unit, EDRAM, Framebuffer, GameCube, Graphics processing unit, IBM, Mebibyte, Nanosecond, Nintendo, NTSC, PAL, Pixel, RGB color model, Transform, clipping, and lighting, Z-buffering, 1T-SRAM, 3D computer graphics.
ArtX
ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc.
ATI Technologies and ArtX · ArtX and Nintendo GameCube technical specifications ·
Central processing unit
A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.
ATI Technologies and Central processing unit · Central processing unit and Nintendo GameCube technical specifications ·
EDRAM
Embedded DRAM (eDRAM) is dynamic random-access memory (DRAM) integrated on the same die or multi-chip module (MCM) of an application-specific integrated circuit (ASIC) or microprocessor.
ATI Technologies and EDRAM · EDRAM and Nintendo GameCube technical specifications ·
Framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.
ATI Technologies and Framebuffer · Framebuffer and Nintendo GameCube technical specifications ·
GameCube
The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.
ATI Technologies and GameCube · GameCube and Nintendo GameCube technical specifications ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
ATI Technologies and Graphics processing unit · Graphics processing unit and Nintendo GameCube technical specifications ·
IBM
The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.
ATI Technologies and IBM · IBM and Nintendo GameCube technical specifications ·
Mebibyte
The mebibyte is a multiple of the unit byte for digital information.
ATI Technologies and Mebibyte · Mebibyte and Nintendo GameCube technical specifications ·
Nanosecond
A nanosecond (ns) is an SI unit of time equal to one thousand-millionth of a second (or one billionth of a second), that is, 1/1,000,000,000 of a second, or 10 seconds.
ATI Technologies and Nanosecond · Nanosecond and Nintendo GameCube technical specifications ·
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.
ATI Technologies and Nintendo · Nintendo and Nintendo GameCube technical specifications ·
NTSC
NTSC, named after the National Television System Committee,National Television System Committee (1951–1953),, 17 v. illus., diagrs., tables.
ATI Technologies and NTSC · NTSC and Nintendo GameCube technical specifications ·
PAL
Phase Alternating Line (PAL) is a color encoding system for analogue television used in broadcast television systems in most countries broadcasting at 625-line / 50 field (25 frame) per second (576i).
ATI Technologies and PAL · Nintendo GameCube technical specifications and PAL ·
Pixel
In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.
ATI Technologies and Pixel · Nintendo GameCube technical specifications and Pixel ·
RGB color model
The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.
ATI Technologies and RGB color model · Nintendo GameCube technical specifications and RGB color model ·
Transform, clipping, and lighting
Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.
ATI Technologies and Transform, clipping, and lighting · Nintendo GameCube technical specifications and Transform, clipping, and lighting ·
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.
ATI Technologies and Z-buffering · Nintendo GameCube technical specifications and Z-buffering ·
1T-SRAM
1T-SRAM is a pseudo-static random-access memory (PSRAM) technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory (SRAM) in embedded memory applications.
1T-SRAM and ATI Technologies · 1T-SRAM and Nintendo GameCube technical specifications ·
3D computer graphics
3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
3D computer graphics and ATI Technologies · 3D computer graphics and Nintendo GameCube technical specifications ·
The list above answers the following questions
- What ATI Technologies and Nintendo GameCube technical specifications have in common
- What are the similarities between ATI Technologies and Nintendo GameCube technical specifications
ATI Technologies and Nintendo GameCube technical specifications Comparison
ATI Technologies has 134 relations, while Nintendo GameCube technical specifications has 117. As they have in common 18, the Jaccard index is 7.17% = 18 / (134 + 117).
References
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