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Assembly language and Source code

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Assembly language and Source code

Assembly language vs. Source code

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions. In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

Similarities between Assembly language and Source code

Assembly language and Source code have 16 things in common (in Unionpedia): Assembly language, Binary number, C (programming language), Compiler, Debugging, First-generation programming language, High-level programming language, Interpreter (computing), Library (computing), Machine code, Macro (computer science), Object code, Object-oriented programming, Porting, Reverse engineering, Stored-program computer.

Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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Binary number

In mathematics and digital electronics, a binary number is a number expressed in the base-2 numeral system or binary numeral system, which uses only two symbols: typically 0 (zero) and 1 (one).

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Debugging

Debugging is the process of finding and resolving defects or problems within a computer program that prevent correct operation of computer software or a system.

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First-generation programming language

A first generation (programming) language (1GL) is a grouping of programming languages that are machine level languages used to program first-generation computers.

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High-level programming language

In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer.

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Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

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Macro (computer science)

A macro (short for "macroinstruction", from Greek μακρός 'long') in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to a replacement output sequence (also often a sequence of characters) according to a defined procedure.

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Object code

In computing, object code or object module is the product of a compiler.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

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Reverse engineering

Reverse engineering, also called back engineering, is the process by which a man-made object is deconstructed to reveal its designs, architecture, or to extract knowledge from the object; similar to scientific research, the only difference being that scientific research is about a natural phenomenon.

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Stored-program computer

A stored-program computer is a computer that stores program instructions in electronic memory.

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The list above answers the following questions

Assembly language and Source code Comparison

Assembly language has 201 relations, while Source code has 92. As they have in common 16, the Jaccard index is 5.46% = 16 / (201 + 92).

References

This article shows the relationship between Assembly language and Source code. To access each article from which the information was extracted, please visit:

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