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Call stack and Return statement

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Call stack and Return statement

Call stack vs. Return statement

In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after where the subroutine was called, known as its return address.

Similarities between Call stack and Return statement

Call stack and Return statement have 11 things in common (in Unionpedia): Ada (programming language), Assembly language, C++, Compiler, Coroutine, Goto, Object (computer science), Parameter (computer programming), Pascal (programming language), Process (computing), Subroutine.

Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Coroutine

Coroutines are computer-program components that generalize subroutines for non-preemptive multitasking, by allowing multiple entry points for suspending and resuming execution at certain locations.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

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Parameter (computer programming)

In computer programming, a parameter (often called formal parameter or formal argument) is a special kind of variable, used in a subroutine to refer to one of the pieces of data provided as input to the subroutine.

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Process (computing)

In computing, a process is an instance of a computer program that is being executed.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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The list above answers the following questions

Call stack and Return statement Comparison

Call stack has 67 relations, while Return statement has 63. As they have in common 11, the Jaccard index is 8.46% = 11 / (67 + 63).

References

This article shows the relationship between Call stack and Return statement. To access each article from which the information was extracted, please visit:

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