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Check (chess)

Index Check (chess)

A check is a condition in chess, shogi, and xiangqi that occurs when a player's king (or general in xiangqi) is under threat of on their opponent's next turn. [1]

40 relations: A History of Chess, Algebraic notation (chess), Bishop (chess), Block (chess), Castling, Checkmate, Chess, Chess endgame, Chess piece, Chess problem, Chess tactic, Combination (chess), Cross-check, Discovered attack, Double check, Draw (chess), En passant, Exchange (chess), Fast chess, FIDE, Fork (chess), Go (game), King (chess), Knight (chess), List of chess variants, Losing Chess, Oxford University Press, Perpetual check, Pin (chess), Queen (chess), Random House, Rook (chess), Rules of chess, Shogi, Skewer (chess), Tempo (chess), The Oxford Companion to Chess, White and Black in chess, Xiangqi, Zwischenzug.

A History of Chess

The book A History of Chess was written by H. J. R. Murray (1868–1955) and published in 1913.

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Algebraic notation (chess)

Algebraic notation (or AN) is a method for recording and describing the moves in a game of chess.

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Bishop (chess)

A bishop (♗,♝) is a piece in the board game of chess.

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Block (chess)

A block is a defensive tactic in chess in response to an attack, consisting of interposing a piece between the opponent's attacking piece and the piece being attacked.

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Castling

Castling is a move in the game of chess involving a player's king and either of the player's original rooks.

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Checkmate

Checkmate (often shortened to mate) is a game position in chess and other chess-like games in which a player's king is in check (threatened with) and there is no way to remove the threat.

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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Chess endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board.

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Chess piece

A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess.

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Chess problem

A chess problem, also called a chess composition, is a puzzle set by somebody using chess pieces on a chess board, that presents the solver with a particular task to be achieved.

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Chess tactic

In chess, a tactic refers to a sequence of moves that limits the opponent's options and may result in tangible gain.

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Combination (chess)

In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain.

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Cross-check

In chess, a cross-check is a tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece.

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Discovered attack

In chess, a discovered attack is an attack revealed when one piece moves out of the way of another.

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Double check

In chess, a double check is a check delivered by two pieces simultaneously.

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Draw (chess)

In chess, a draw is the result of a game ending in a tie.

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En passant

En passant (in passing) is a move in chess.

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Exchange (chess)

In the tactics and strategy in the board game of chess, an exchange (exchanging) or trade (trading) of chess pieces is series of closely related moves, typically sequential, in which the two players capture each other's pieces.

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Fast chess

Fast chess (also known as speed chess) is a variation of chess in which each side is given less time to make their moves than under normal tournament time controls.

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FIDE

The Fédération Internationale des Échecs or World Chess Federation is an international organization that connects the various national chess federations around the world and acts as the governing body of international chess competition.

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Fork (chess)

In chess, a fork is a tactic whereby a single piece makes two or more direct attacks simultaneously.

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Go (game)

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.

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King (chess)

In chess, the king (♔,♚) is the most important piece.

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Knight (chess)

The knight (♘ ♞) is a piece in the game of chess, representing a knight (armored cavalry).

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List of chess variants

A chess variant (or unorthodox chess) is a game "related to, derived from, or inspired by chess".

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Losing Chess

Losing Chess (also known as Antichess, the Losing Game, Giveaway Chess, Suicide Chess, Killer Chess, Must-Kill, Take-All Chess, Capture Chess or Losums) is one of the most popular chess variants.

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Oxford University Press

Oxford University Press (OUP) is the largest university press in the world, and the second oldest after Cambridge University Press.

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Perpetual check

In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks.

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Pin (chess)

In chess, a pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece.

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Queen (chess)

The queen (♕,♛) is the most powerful piece in the game of chess, able to move any number of squares vertically, horizontally or diagonally.

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Random House

Random House is an American book publisher and the largest general-interest paperback publisher in the world.

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Rook (chess)

A rook (♖,♜) is a piece in the strategy board game of chess.

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Rules of chess

The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.

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Shogi

(), also known as Japanese chess or the Game of Generals, is a two-player strategy board game in the same family as chess, chaturanga, makruk, shatranj, janggi and xiangqi, and is the most popular of a family of chess variants native to Japan.

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Skewer (chess)

In chess, a skewer is an attack upon two pieces in a line and is similar to a pin.

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Tempo (chess)

In chess and other chess-like games, tempo is a "turn" or single move.

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The Oxford Companion to Chess

The Oxford Companion to Chess is a reference book on the game of chess, written by David Hooper and Kenneth Whyld.

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White and Black in chess

In chess, the player who moves first is referred to as "White" and the player who moves second is referred to as "Black".

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Xiangqi

Xiangqi, also called Chinese chess, is a strategy board game for two players.

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Zwischenzug

The zwischenzug (German: "intermediate move") is a chess tactic in which a player, instead of playing the expected move (commonly a), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected move.

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Redirects here:

Check (Chess), Check (board game), Xeque.

References

[1] https://en.wikipedia.org/wiki/Check_(chess)

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