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Cinematronics and Real-time computing

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Cinematronics and Real-time computing

Cinematronics vs. Real-time computing

Cinematronics Incorporated was a pioneering arcade game developer that had its heyday in the era of vector display games. In computer science, real-time computing (RTC), or reactive computing describes hardware and software systems subject to a "real-time constraint", for example from event to system response.

Similarities between Cinematronics and Real-time computing

Cinematronics and Real-time computing have 2 things in common (in Unionpedia): Cinematronics, Motorola 68000.

Cinematronics

Cinematronics Incorporated was a pioneering arcade game developer that had its heyday in the era of vector display games.

Cinematronics and Cinematronics · Cinematronics and Real-time computing · See more »

Motorola 68000

The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, "sixty-eight-kay") is a 16/32-bit CISC microprocessor, which implements a 32-bit instruction set, with 32-bit registers and 32-bit internal data bus, but with a 16-bit data ALU and two 16-bit arithmetic ALUs and a 16-bit external data bus, designed and marketed by Motorola Semiconductor Products Sector.

Cinematronics and Motorola 68000 · Motorola 68000 and Real-time computing · See more »

The list above answers the following questions

Cinematronics and Real-time computing Comparison

Cinematronics has 54 relations, while Real-time computing has 86. As they have in common 2, the Jaccard index is 1.43% = 2 / (54 + 86).

References

This article shows the relationship between Cinematronics and Real-time computing. To access each article from which the information was extracted, please visit:

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