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Class (computer programming) and Factory method pattern

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Class (computer programming) and Factory method pattern

Class (computer programming) vs. Factory method pattern

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created.

Similarities between Class (computer programming) and Factory method pattern

Class (computer programming) and Factory method pattern have 9 things in common (in Unionpedia): Class diagram, Class-based programming, Constructor (object-oriented programming), Java (programming language), Method (computer programming), Object lifetime, Object-oriented programming, Python (programming language), Unified Modeling Language.

Class diagram

In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

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Class-based programming

Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance is achieved by defining classes of objects, as opposed to the objects themselves (compare prototype-based programming).

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Constructor (object-oriented programming)

In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Method (computer programming)

A method in object-oriented programming (OOP) is a procedure associated with a message and an object.

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Object lifetime

In object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Unified Modeling Language

The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system.

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The list above answers the following questions

Class (computer programming) and Factory method pattern Comparison

Class (computer programming) has 89 relations, while Factory method pattern has 30. As they have in common 9, the Jaccard index is 7.56% = 9 / (89 + 30).

References

This article shows the relationship between Class (computer programming) and Factory method pattern. To access each article from which the information was extracted, please visit:

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