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Client (computing) and User Datagram Protocol

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Client (computing) and User Datagram Protocol

Client (computing) vs. User Datagram Protocol

A client is a piece of computer hardware or software that accesses a service made available by a server. In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite.

Similarities between Client (computing) and User Datagram Protocol

Client (computing) and User Datagram Protocol have 6 things in common (in Unionpedia): Computer network, Email, Internet protocol suite, Network socket, Online game, Server (computing).

Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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Email

Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices.

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Internet protocol suite

The Internet protocol suite is the conceptual model and set of communications protocols used on the Internet and similar computer networks.

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Network socket

A network socket is an internal endpoint for sending or receiving data within a node on a computer network.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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Server (computing)

In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".

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The list above answers the following questions

Client (computing) and User Datagram Protocol Comparison

Client (computing) has 36 relations, while User Datagram Protocol has 71. As they have in common 6, the Jaccard index is 5.61% = 6 / (36 + 71).

References

This article shows the relationship between Client (computing) and User Datagram Protocol. To access each article from which the information was extracted, please visit:

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