Similarities between Clipping (computer graphics) and Frustum
Clipping (computer graphics) and Frustum have 4 things in common (in Unionpedia): Computer graphics, Field of view, Hidden surface determination, Viewing frustum.
Computer graphics
Computer graphics are pictures and films created using computers.
Clipping (computer graphics) and Computer graphics · Computer graphics and Frustum ·
Field of view
The field of view is the extent of the observable world that is seen at any given moment.
Clipping (computer graphics) and Field of view · Field of view and Frustum ·
Hidden surface determination
In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.
Clipping (computer graphics) and Hidden surface determination · Frustum and Hidden surface determination ·
Viewing frustum
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera.
Clipping (computer graphics) and Viewing frustum · Frustum and Viewing frustum ·
The list above answers the following questions
- What Clipping (computer graphics) and Frustum have in common
- What are the similarities between Clipping (computer graphics) and Frustum
Clipping (computer graphics) and Frustum Comparison
Clipping (computer graphics) has 51 relations, while Frustum has 53. As they have in common 4, the Jaccard index is 3.85% = 4 / (51 + 53).
References
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