Similarities between Clipping (computer graphics) and Glossary of computer graphics
Clipping (computer graphics) and Glossary of computer graphics have 18 things in common (in Unionpedia): Back-face culling, Bounding volume, Bounding volume hierarchy, Collision detection, Computer graphics, Graphics processing unit, Hidden surface determination, Intersection, OpenGL, Pixel, Ray tracing (graphics), Reflection mapping, Rendering (computer graphics), Shader, Texture mapping, UV mapping, Viewing frustum, Window (computing).
Back-face culling
In computer graphics, back-face culling determines whether a polygon of a graphical object is visible.
Back-face culling and Clipping (computer graphics) · Back-face culling and Glossary of computer graphics ·
Bounding volume
In computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains the union of the objects in the set.
Bounding volume and Clipping (computer graphics) · Bounding volume and Glossary of computer graphics ·
Bounding volume hierarchy
A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects.
Bounding volume hierarchy and Clipping (computer graphics) · Bounding volume hierarchy and Glossary of computer graphics ·
Collision detection
Collision detection is the computational problem of detecting the intersection of two or more objects.
Clipping (computer graphics) and Collision detection · Collision detection and Glossary of computer graphics ·
Computer graphics
Computer graphics are pictures and films created using computers.
Clipping (computer graphics) and Computer graphics · Computer graphics and Glossary of computer graphics ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Clipping (computer graphics) and Graphics processing unit · Glossary of computer graphics and Graphics processing unit ·
Hidden surface determination
In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.
Clipping (computer graphics) and Hidden surface determination · Glossary of computer graphics and Hidden surface determination ·
Intersection
In mathematics, the intersection of two or more objects is another, usually "smaller" object.
Clipping (computer graphics) and Intersection · Glossary of computer graphics and Intersection ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
Clipping (computer graphics) and OpenGL · Glossary of computer graphics and OpenGL ·
Pixel
In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.
Clipping (computer graphics) and Pixel · Glossary of computer graphics and Pixel ·
Ray tracing (graphics)
In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.
Clipping (computer graphics) and Ray tracing (graphics) · Glossary of computer graphics and Ray tracing (graphics) ·
Reflection mapping
In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.
Clipping (computer graphics) and Reflection mapping · Glossary of computer graphics and Reflection mapping ·
Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
Clipping (computer graphics) and Rendering (computer graphics) · Glossary of computer graphics and Rendering (computer graphics) ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
Clipping (computer graphics) and Shader · Glossary of computer graphics and Shader ·
Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
Clipping (computer graphics) and Texture mapping · Glossary of computer graphics and Texture mapping ·
UV mapping
UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping.
Clipping (computer graphics) and UV mapping · Glossary of computer graphics and UV mapping ·
Viewing frustum
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera.
Clipping (computer graphics) and Viewing frustum · Glossary of computer graphics and Viewing frustum ·
Window (computing)
In computing, a window is a graphical control element.
Clipping (computer graphics) and Window (computing) · Glossary of computer graphics and Window (computing) ·
The list above answers the following questions
- What Clipping (computer graphics) and Glossary of computer graphics have in common
- What are the similarities between Clipping (computer graphics) and Glossary of computer graphics
Clipping (computer graphics) and Glossary of computer graphics Comparison
Clipping (computer graphics) has 51 relations, while Glossary of computer graphics has 214. As they have in common 18, the Jaccard index is 6.79% = 18 / (51 + 214).
References
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