Similarities between Clipping (computer graphics) and List of Sega arcade system boards
Clipping (computer graphics) and List of Sega arcade system boards have 10 things in common (in Unionpedia): Collision detection, Frame rate, Graphics processing unit, Hidden surface determination, OpenGL, Pixel, Reflection mapping, Rendering (computer graphics), Shader, Texture mapping.
Collision detection
Collision detection is the computational problem of detecting the intersection of two or more objects.
Clipping (computer graphics) and Collision detection · Collision detection and List of Sega arcade system boards ·
Frame rate
Frame rate (expressed in or fps) is the frequency (rate) at which consecutive images called frames appear on a display.
Clipping (computer graphics) and Frame rate · Frame rate and List of Sega arcade system boards ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Clipping (computer graphics) and Graphics processing unit · Graphics processing unit and List of Sega arcade system boards ·
Hidden surface determination
In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.
Clipping (computer graphics) and Hidden surface determination · Hidden surface determination and List of Sega arcade system boards ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
Clipping (computer graphics) and OpenGL · List of Sega arcade system boards and OpenGL ·
Pixel
In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.
Clipping (computer graphics) and Pixel · List of Sega arcade system boards and Pixel ·
Reflection mapping
In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.
Clipping (computer graphics) and Reflection mapping · List of Sega arcade system boards and Reflection mapping ·
Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
Clipping (computer graphics) and Rendering (computer graphics) · List of Sega arcade system boards and Rendering (computer graphics) ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
Clipping (computer graphics) and Shader · List of Sega arcade system boards and Shader ·
Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
Clipping (computer graphics) and Texture mapping · List of Sega arcade system boards and Texture mapping ·
The list above answers the following questions
- What Clipping (computer graphics) and List of Sega arcade system boards have in common
- What are the similarities between Clipping (computer graphics) and List of Sega arcade system boards
Clipping (computer graphics) and List of Sega arcade system boards Comparison
Clipping (computer graphics) has 51 relations, while List of Sega arcade system boards has 452. As they have in common 10, the Jaccard index is 1.99% = 10 / (51 + 452).
References
This article shows the relationship between Clipping (computer graphics) and List of Sega arcade system boards. To access each article from which the information was extracted, please visit: