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Clipping (computer graphics) and List of Sega arcade system boards

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Clipping (computer graphics) and List of Sega arcade system boards

Clipping (computer graphics) vs. List of Sega arcade system boards

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. The following is a list of arcade system boards released by Sega.

Similarities between Clipping (computer graphics) and List of Sega arcade system boards

Clipping (computer graphics) and List of Sega arcade system boards have 10 things in common (in Unionpedia): Collision detection, Frame rate, Graphics processing unit, Hidden surface determination, OpenGL, Pixel, Reflection mapping, Rendering (computer graphics), Shader, Texture mapping.

Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Frame rate

Frame rate (expressed in or fps) is the frequency (rate) at which consecutive images called frames appear on a display.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Reflection mapping

In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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The list above answers the following questions

Clipping (computer graphics) and List of Sega arcade system boards Comparison

Clipping (computer graphics) has 51 relations, while List of Sega arcade system boards has 452. As they have in common 10, the Jaccard index is 1.99% = 10 / (51 + 452).

References

This article shows the relationship between Clipping (computer graphics) and List of Sega arcade system boards. To access each article from which the information was extracted, please visit:

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