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Closure (computer programming)

Index Closure (computer programming)

In programming languages, a closure (also lexical closure or function closure) is a technique for implementing lexically scoped name binding in a language with first-class functions. [1]

95 relations: Actor model, AI Memo, ALGOL, Anonymous function, Apple Inc., Automatic variable, Blocks (C language extension), C (programming language), C++, C++11, Callback (computer programming), Class (computer programming), Clojure, Command pattern, Common Lisp, Concurrent computing, Continuation, Continuation-passing style, Control flow, Currying, D (programming language), Dangling pointer, Data structure, David Turner (computer scientist), Defunctionalization, Delegation (computing), Dynamic web page, ECMAScript, Eiffel (programming language), Erlang (programming language), Event (computing), First-class citizen, First-class function, Free variables and bound variables, Funarg problem, Function object, Function pointer, Function type, Functional programming, Garbage collection (computer science), Gerald Jay Sussman, Gilad Bracha, Guy L. Steele Jr., Haskell (programming language), Higher-order function, Information hiding, IOS, ISWIM, James Gosling, Java (programming language), ..., JavaScript, Joel Moses, Lambda calculus, Lambda lifting, Lazy evaluation, Lisp (programming language), Literal (computer programming), Mac OS X Snow Leopard, Martin Fowler, Memory management, Method (computer programming), ML (programming language), Name binding, Nested function, Object (computer science), Object-oriented programming, Objective-C, Operational semantics, PAL (programming language), Parameter (computer programming), Parent pointer tree, Partial application, Pascal (programming language), Peter Landin, Programming language, Pure function, Python (programming language), Record (computer science), Reference (computer science), Referential transparency, Ruby (programming language), Run time (program lifecycle phase), Scheme (programming language), Scope (computer science), SECD machine, Smalltalk, Stack-based memory allocation, Subroutine, Syntactic closure, Type system, Undefined behavior, Value (computer science), Value-level programming, Variable (computer science), Variable shadowing. Expand index (45 more) »

Actor model

The actor model in computer science is a mathematical model of concurrent computation that treats "actors" as the universal primitives of concurrent computation.

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AI Memo

The AI Memos are a series of influential memorandums and technical reports published by the MIT AI Lab, Massachusetts Institute of Technology, United States.

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ALGOL

ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.

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Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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Apple Inc.

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.

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Automatic variable

In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope.

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Blocks (C language extension)

Blocks are a non-standard extension added by Apple Inc. to Clang's implementations of the C, C++, and Objective-C programming languages that uses a lambda expression-like syntax to create closures within these languages.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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C++11

C++11 is a version of the standard for the programming language C++.

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Callback (computer programming)

In computer programming, a callback, also known as a "call-after" function, is any executable code that is passed as an argument to other code, which is expected to call back (execute) the argument at a given time.

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

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Clojure

Clojure (like "closure") is a dialect of the Lisp programming language.

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Command pattern

In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time.

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Common Lisp

Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ANSI INCITS 226-1994 (R2004) (formerly X3.226-1994 (R1999)).

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Concurrent computing

Concurrent computing is a form of computing in which several computations are executed during overlapping time periods—concurrently—instead of sequentially (one completing before the next starts).

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Continuation

In computer science and computer programming, a continuation is an abstract representation of the control state of a computer program.

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Continuation-passing style

In functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Currying

In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments (or a tuple of arguments) into evaluating a sequence of functions, each with a single argument.

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D (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001.

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Dangling pointer

Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type.

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Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

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David Turner (computer scientist)

David A. Turner (born 1946) is a British computer scientist.

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Defunctionalization

In programming languages, defunctionalization refers to a compile-time transformation which eliminates higher-order functions, replacing them by a single first-order apply function.

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Delegation (computing)

Delegation, in computing or computer programming, refers generally to one entity passing something to another entity, and narrowly to various specific forms of relationships.

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Dynamic web page

A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts.

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ECMAScript

ECMAScript (or ES) is a trademarked scripting-language specification standardized by Ecma International in ECMA-262 and ISO/IEC 16262.

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Eiffel (programming language)

Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.

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Erlang (programming language)

Erlang is a general-purpose, concurrent, functional programming language, as well as a garbage-collected runtime system.

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Event (computing)

In computing, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software.

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First-class citizen

In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities.

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First-class function

In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens.

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Free variables and bound variables

In mathematics, and in other disciplines involving formal languages, including mathematical logic and computer science, a free variable is a notation that specifies places in an expression where substitution may take place.

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Funarg problem

In computer science, the funarg problem refers to the difficulty in implementing first-class functions (functions as first-class objects) in programming language implementations so as to use stack-based memory allocation of the functions.

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Function object

In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function).

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Function type

In computer science, a function type (or arrow type or exponential) is the type of a variable or parameter to which a function has or can be assigned, or an argument or result type of a higher-order function taking or returning a function.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Gerald Jay Sussman

Gerald Jay Sussman (born February 8, 1947) is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT).

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Gilad Bracha

Gilad Bracha is the creator of the Newspeak programming language, a software engineer at Google and a member of the Dart (programming language) team.

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Guy L. Steele Jr.

Guy Lewis Steele Jr. (born October 2, 1954) is an American computer scientist who has played an important role in designing and documenting several computer programming languages.

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Haskell (programming language)

Haskell is a standardized, general-purpose compiled purely functional programming language, with non-strict semantics and strong static typing.

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Higher-order function

In mathematics and computer science, a higher-order function (also functional, functional form or functor) is a function that does at least one of the following.

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Information hiding

In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed.

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IOS

iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware.

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ISWIM

ISWIM is an abstract computer programming language (or a family of programming languages) devised by Peter J. Landin and first described in his article The Next 700 Programming Languages, published in the Communications of the ACM in 1966.

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James Gosling

James Arthur Gosling, OC (born May 19, 1955) is a Canadian computer scientist, best known as the founder and lead designer behind the Java programming language.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Joel Moses

Joel Moses (born 1941) is an Israeli-American computer scientist and professor at the Massachusetts Institute of Technology.

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Lambda calculus

Lambda calculus (also written as λ-calculus) is a formal system in mathematical logic for expressing computation based on function abstraction and application using variable binding and substitution.

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Lambda lifting

Lambda lifting is a meta-process that restructures a computer program so that functions are defined independently of each other in a global scope.

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Lazy evaluation

In programming language theory, lazy evaluation, or call-by-need is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing).

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Lisp (programming language)

Lisp (historically, LISP) is a family of computer programming languages with a long history and a distinctive, fully parenthesized prefix notation.

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Literal (computer programming)

In computer science, a literal is a notation for representing a fixed value in source code.

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Mac OS X Snow Leopard

Mac OS X Snow Leopard (version 10.6) is the seventh major release of Mac OS X (now named macOS), Apple's desktop and server operating system for Macintosh computers.

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Martin Fowler

Martin Fowler (born 1963) is a British software developer, author and international public speaker on software development, specializing in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Method (computer programming)

A method in object-oriented programming (OOP) is a procedure associated with a message and an object.

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ML (programming language)

ML (Meta Language) is a general-purpose functional programming language.

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Name binding

In programming languages, name binding is the association of entities (data and/or code) with identifiers.

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Nested function

In computer programming, a nested function (or nested procedure or subroutine) is a function which is defined within another function, the enclosing function.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Objective-C

Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.

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Operational semantics

Operational semantics is a category of formal programming language semantics in which certain desired properties of a program, such as correctness, safety or security, are verified by constructing proofs from logical statements about its execution and procedures, rather than by attaching mathematical meanings to its terms (denotational semantics).

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PAL (programming language)

PAL, the Pedagogic Algorithmic Language, is a programming language developed at the Massachusetts Institute of Technology in around 1967 to help teach programming language semantics and design.

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Parameter (computer programming)

In computer programming, a parameter (often called formal parameter or formal argument) is a special kind of variable, used in a subroutine to refer to one of the pieces of data provided as input to the subroutine.

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Parent pointer tree

In computer science, an in-tree or parent pointer tree is an -ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes.

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Partial application

In computer science, partial application (or partial function application) refers to the process of fixing a number of arguments to a function, producing another function of smaller arity.

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Peter Landin

Peter John Landin (5 June 1930, Sheffield – 3 June 2009) was a British computer scientist.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Pure function

In computer programming, a function or expression is considered pure if its evaluation has no side effect, such as mutation of objects or output to I/O devices.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Record (computer science)

In computer science, a record (also called a structure, struct, or compound data) is a basic data structure.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

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Referential transparency

Referential transparency and referential opacity are properties of parts of computer programs.

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Ruby (programming language)

Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

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Run time (program lifecycle phase)

In computer science, run time, runtime or execution time is the time during which a program is running (executing), in contrast to other program lifecycle phases such as compile time, link time and load time.

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Scheme (programming language)

Scheme is a programming language that supports multiple paradigms, including functional programming and imperative programming, and is one of the two main dialects of Lisp.

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Scope (computer science)

In computer programming, the scope of a name binding – an association of a name to an entity, such as a variable – is the region of a computer program where the binding is valid: where the name can be used to refer to the entity.

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SECD machine

The SECD machine is a highly influential (See: #Landin's contribution) virtual machine and abstract machine intended as a target for functional programming language compilers.

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Smalltalk

Smalltalk is an object-oriented, dynamically typed, reflective programming language.

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Stack-based memory allocation

Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Syntactic closure

In computer science, syntactic closures are an implementation strategy for a hygienic macro system.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Undefined behavior

In computer programming, undefined behavior (UB) is the result of executing computer code whose behavior is not prescribed by the language specification to which the code adheres, for the current state of the program.

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Value (computer science)

In computer science, a value is the representation of some entity that can be manipulated by a program.

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Value-level programming

Value-level programming refers to one of the two contrasting programming paradigms identified by John Backus in his work on programs as mathematical objects, the other being function-level programming.

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Variable (computer science)

In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.

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Variable shadowing

In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope.

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Closure (Computer Science), Closure (computer science), Closure (computing), Closure (programming), Closures (computer science), Function closure, Function closures, Lexical closure, Lexical closures, Upvalue.

References

[1] https://en.wikipedia.org/wiki/Closure_(computer_programming)

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