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Computer data storage and Sixth generation of video game consoles

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Computer data storage and Sixth generation of video game consoles

Computer data storage vs. Sixth generation of video game consoles

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data. In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005.

Similarities between Computer data storage and Sixth generation of video game consoles

Computer data storage and Sixth generation of video game consoles have 11 things in common (in Unionpedia): Bit, CD-ROM, Central processing unit, Compact disc, Computer data storage, DVD, Dynamic random-access memory, Input/output, Operating system, Random-access memory, Word (computer architecture).

Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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CD-ROM

A CD-ROM is a pre-pressed optical compact disc which contains data.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Compact disc

Compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony and released in 1982.

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Computer data storage

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.

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DVD

DVD (an abbreviation of "digital video disc" or "digital versatile disc") is a digital optical disc storage format invented and developed by Philips and Sony in 1995.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Word (computer architecture)

In computing, a word is the natural unit of data used by a particular processor design.

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The list above answers the following questions

Computer data storage and Sixth generation of video game consoles Comparison

Computer data storage has 214 relations, while Sixth generation of video game consoles has 299. As they have in common 11, the Jaccard index is 2.14% = 11 / (214 + 299).

References

This article shows the relationship between Computer data storage and Sixth generation of video game consoles. To access each article from which the information was extracted, please visit:

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