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Computer graphics and Skeletal animation

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Computer graphics and Skeletal animation

Computer graphics vs. Skeletal animation

Computer graphics are pictures and films created using computers. Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

Similarities between Computer graphics and Skeletal animation

Computer graphics and Skeletal animation have 11 things in common (in Unionpedia): Computer animation, Computer simulation, Daniel Thalmann, Glossary of computer graphics, Graphics processing unit, Hierarchy, Nadia Magnenat Thalmann, Polygon mesh, Shader, Transformation matrix, 3D computer graphics.

Computer animation

Computer animation is the process used for generating animated images.

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Computer simulation

Computer simulation is the reproduction of the behavior of a system using a computer to simulate the outcomes of a mathematical model associated with said system.

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Daniel Thalmann

Prof.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hierarchy

A hierarchy (from the Greek hierarchia, "rule of a high priest", from hierarkhes, "leader of sacred rites") is an arrangement of items (objects, names, values, categories, etc.) in which the items are represented as being "above", "below", or "at the same level as" one another A hierarchy can link entities either directly or indirectly, and either vertically or diagonally.

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Nadia Magnenat Thalmann

Professor Nadia Magnenat Thalmann is an eminent computer graphics scientist who is the founder and head of MIRALab at the University of Geneva.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Transformation matrix

In linear algebra, linear transformations can be represented by matrices.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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The list above answers the following questions

Computer graphics and Skeletal animation Comparison

Computer graphics has 395 relations, while Skeletal animation has 31. As they have in common 11, the Jaccard index is 2.58% = 11 / (395 + 31).

References

This article shows the relationship between Computer graphics and Skeletal animation. To access each article from which the information was extracted, please visit:

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