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Cover system and Glossary of video game terms

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Cover system and Glossary of video game terms

Cover system vs. Glossary of video game terms

A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.

Similarities between Cover system and Glossary of video game terms

Cover system and Glossary of video game terms have 18 things in common (in Unionpedia): Anime, Artificial intelligence, Destructible environment, First-person (gaming), First-person shooter, Free look, Giant Bomb, IGN, Konami, Kotaku, Player character, Quake (video game), Shoot 'em up, Shooter game, Video game, 1UP.com, 2.5D, 3D computer graphics.

Anime

Anime is a style of hand-drawn and computer animation originating in, and commonly associated with, Japan.

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Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Destructible environment

In video games, the term destructible environment, or terrain deformation, refers to an environment within a game which can be wholly or partially destroyed by the player.

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First-person (gaming)

In video games, the first person refers to a graphical perspective rendered from the viewpoint of the player's character.

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First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.

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Free look

Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.

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Giant Bomb

Giant Bomb is an American video game website and wiki that includes personality driven gaming videos, commentary, news and reviews, created by former GameSpot editors Jeff Gerstmann and Ryan Davis.

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IGN

IGN (formerly Imagine Games Network) is an American video game and entertainment media company operated by IGN Entertainment Inc., a subsidiary of Ziff Davis wholly owned by j2 Global.

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Konami

, commonly referred to as Konami, is a Japanese entertainment and gaming conglomerate.

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Kotaku

Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network.

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Player character

A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.

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Quake (video game)

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.

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Shoot 'em up

Shoot 'em up (also known as shmup or STGDavies, Jonti.. GameSpy. 30 July 2008.Carless, Simon.. Game Set Watch. 5 April 2011.) is a subgenre of the shooter genre of video games.

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Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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1UP.com

1UP.com was an American entertainment website that focused on video games.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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The list above answers the following questions

Cover system and Glossary of video game terms Comparison

Cover system has 94 relations, while Glossary of video game terms has 393. As they have in common 18, the Jaccard index is 3.70% = 18 / (94 + 393).

References

This article shows the relationship between Cover system and Glossary of video game terms. To access each article from which the information was extracted, please visit:

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