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Creative industries

Index Creative industries

The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. [1]

87 relations: Advertising, Agriculture, Architecture, Art, Art museum, Broadcasting, Cognitive-cultural economy, Communication design, Copyright, Craft, Creative class, Creative entrepreneurship, Creative Europe, Creative industry in Brazil, Creative services, Creativity, Cultural heritage, Cultural industry, Cultural Institutions Studies, Cultural tourism, Department for Digital, Culture, Media and Sport, Design, Economist, Electronic publishing, Engineering, Fashion, Fashion design, Film, Film industry, Fishery, Forestry, Game, Gastronomy, Gig (music), Graphic design, Gross value added, Hobby, Hong Kong, Hospitality, Imagination age, Information technology, Intellectual property, Inter-American Development Bank, John Howkins, Knowledge economy, Knowledge worker, Landscaping, Lateral thinking, Library, Lifestyle business, ..., Manufacturing, Mari Elka Pangestu, Marketing, Multiculturalism, Museum, Music industry, Musician, Outdoor recreation, PC game, Performing arts, Photography, Product design, Public utility, Publishing, Radio, Research and development, Retail, Richard Florida, Secondary sector of the economy, Show business, Smart city, Software, Software engineering, Sport, Supply chain, Television, Tourism, Toy, United Kingdom, United Nations Conference on Trade and Development, Urban renewal, Value chain, Video game, Videography, Visual arts, Workforce, World Intellectual Property Organization. Expand index (37 more) »

Advertising

Advertising is an audio or visual form of marketing communication that employs an openly sponsored, non-personal message to promote or sell a product, service or idea.

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Agriculture

Agriculture is the cultivation of land and breeding of animals and plants to provide food, fiber, medicinal plants and other products to sustain and enhance life.

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Architecture

Architecture is both the process and the product of planning, designing, and constructing buildings or any other structures.

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Art

Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative, conceptual idea, or technical skill, intended to be appreciated for their beauty or emotional power.

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Art museum

An art museum or art gallery is a building or space for the exhibition of art, usually visual art.

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Broadcasting

Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model.

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Cognitive-cultural economy

Cognitive-cultural economy or cognitive-cultural capitalism is represented by sectors such as high-technology industry, business and financial services, personal services, the media, the cultural industries.

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Communication design

A communication design is a mixed discipline between design and information-development which is concerned with how media intervention such as printed, crafted, electronic media or presentations communicate with people.

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Copyright

Copyright is a legal right, existing globally in many countries, that basically grants the creator of an original work exclusive rights to determine and decide whether, and under what conditions, this original work may be used by others.

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Craft

A craft or trade is a pastime or a profession that requires particular skills and knowledge of skilled work.

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Creative class

The creative class is a posited socioeconomic class identified by American economist and social scientist Richard Florida, a professor and head of the Martin Prosperity Institute at the Rotman School of Management at the University of Toronto.

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Creative entrepreneurship

Creative entrepreneurship is the practice of setting up a business – or setting yourself up as self-employed - in one of the creative industries.

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Creative Europe

Creative Europe is a €1.46 billion European Union programme for the cultural and creative sectors for the years 2014-2020.

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Creative industry in Brazil

The creative industry in Brazil refers to various economic sectors of Brazil that depend on the talents and creativity to develop.

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Creative services

Creative services are a subsector of the creative industries, a part of the economy that creates wealth by offering creativity for hire to other businesses.

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Creativity

Creativity is a phenomenon whereby something new and somehow valuable is formed.

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Cultural heritage

Cultural heritage is the legacy of physical artifacts and intangible attributes of a group or society that are inherited from past generations, maintained in the present and preserved for the benefit of future generations.

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Cultural industry

According to international organizations such as UNESCO and the General Agreement on Tariffs and Trade (GATT), cultural industries (sometimes also known as "creative industries") combine the creation, production, and distribution of goods and services that are cultural in nature and usually protected by intellectual property rights.

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Cultural Institutions Studies

Cultural institutions studies (a translation of the German term Kulturbetriebslehre) is an academic approach "which investigates activities in the cultural sector, conceived as historically evolved societal forms of organising the conception, production, distribution, propagation, interpretation, reception, conservation and maintenance of specific cultural goods".

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Cultural tourism

Cultural tourism is the subset of tourism concerned with a traveler's engagement with a country or region's culture, specifically the lifestyle of the people in those geographical areas, the history of those people, their art, architecture, religion(s), and other elements that helped shape their way of life.

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Department for Digital, Culture, Media and Sport

The Department for Digital, Culture, Media and Sport (DCMS) is a department of the United Kingdom government, with responsibility for culture and sport in England, and some aspects of the media throughout the whole UK, such as broadcasting and internet.

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Design

Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns).

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Economist

An economist is a practitioner in the social science discipline of economics.

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Electronic publishing

Electronic publishing (also referred to as e-publishing or digital publishing or online publishing) includes the digital publication of e-books, digital magazines, and the development of digital libraries and catalogues.

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Engineering

Engineering is the creative application of science, mathematical methods, and empirical evidence to the innovation, design, construction, operation and maintenance of structures, machines, materials, devices, systems, processes, and organizations.

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Fashion

Fashion is a popular style, especially in clothing, footwear, lifestyle products, accessories, makeup, hairstyle and body.

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Fashion design

Fashion design is the art of applying design, aesthetics and natural beauty to clothing and its accessories.

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Film

A film, also called a movie, motion picture, moving pícture, theatrical film, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images.

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Film industry

The film industry or motion picture industry comprises the technological and commercial institutions of filmmaking, i.e., film production companies, film studios, cinematography, animation, film production, screenwriting, pre-production, post production, film festivals, distribution; and actors, film directors, and other film crew personnel.

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Fishery

Generally, a fishery is an entity engaged in raising or harvesting fish which is determined by some authority to be a fishery.

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Forestry

Forestry is the science and craft of creating, managing, using, conserving, and repairing forests, woodlands, and associated resources to meet desired goals, needs, and values for human and environment benefits.

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Game

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.

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Gastronomy

Gastronomy is the study of the relationship between food and culture, the art of preparing and serving rich or delicate and appetizing food, the cooking styles of particular regions, and the science of good eating.

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Gig (music)

Gig is slang for a live musical performance.

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Graphic design

Graphic design is the process of visual communication and problem-solving through the use of typography, photography and illustration.

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Gross value added

In economics, gross value added (GVA) is the measure of the value of goods and services produced in an area, industry or sector of an economy.

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Hobby

A hobby is a regular activity that is done for enjoyment, typically during one's leisure time.

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Hong Kong

Hong Kong (Chinese: 香港), officially the Hong Kong Special Administrative Region of the People's Republic of China, is an autonomous territory of China on the eastern side of the Pearl River estuary in East Asia.

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Hospitality

Hospitality refers to the relationship between a guest and a host, wherein the host receives the guest with goodwill, including the reception and entertainment of guests, visitors, or strangers.

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Imagination age

The imagination age is a theoretical period beyond the information age where creativity and imagination will become the primary creators of economic value.

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Information technology

Information technology (IT) is the use of computers to store, retrieve, transmit, and manipulate data, or information, often in the context of a business or other enterprise.

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Intellectual property

Intellectual property (IP) is a category of property that includes intangible creations of the human intellect, and primarily encompasses copyrights, patents, and trademarks.

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Inter-American Development Bank

The Inter-American Development Bank (IADB or IDB or BID) is the largest source of development financing for Latin America and the Caribbean.

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John Howkins

John Anthony Howkins (born 3 August 1945) is a British author and speaker on Creative Industries, particularly the development of this economic sector in China.

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Knowledge economy

The knowledge economy is the use of knowledge (savoir, savoir-faire, savoir-être) to generate tangible and intangible values.

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Knowledge worker

Knowledge workers are workers whose main capital is knowledge.

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Landscaping

Landscaping refers to any activity that modifies the visible features of an area of land, including.

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Lateral thinking

Lateral thinking is solving problems through an indirect and creative approach, using reasoning that is not immediately obvious and involving ideas that may not be obtainable by using only traditional step-by-step logic.

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Library

A library is a collection of sources of information and similar resources, made accessible to a defined community for reference or borrowing.

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Lifestyle business

A lifestyle business is a business set up and run by its founders primarily with the aim of sustaining a particular level of income and no more; or to provide a foundation from which to enjoy a particular lifestyle.

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Manufacturing

Manufacturing is the production of merchandise for use or sale using labour and machines, tools, chemical and biological processing, or formulation.

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Mari Elka Pangestu

Mari Elka Pangestu (born 23 October 1956) was the Minister of Trade of Indonesia from October 2004 to October 2011. In a cabinet reshuffle in October 2011 she was appointed to the newly created position of minister of Tourism and Creative Economy, a post she held until the term of the administration of president Susilo Bambang Yudhoyono finished on 20 October 2014. In late December 2012 the Indonesian Government nominated Mari Pangestu as a candidate for the position of Director-General of the World Trade Organization (WTO) to succeed the incumbent Director-General, Pascal Lamy, whose term ends in 2013. The General Council of the WTO considered nominations from various countries in early 2013. The selection process went through various rounds and in late April 2013 eliminated all three candidates from the Asia-Pacific region. Mari Pangestu issued a gracious statement accepting the outcome of the process.

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Marketing

Marketing is the study and management of exchange relationships.

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Multiculturalism

Multiculturalism is a term with a range of meanings in the contexts of sociology, political philosophy, and in colloquial use.

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Museum

A museum (plural musea or museums) is an institution that cares for (conserves) a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance.

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Music industry

The music industry consists of the companies and individuals that earn money by creating new songs and pieces and selling live concerts and shows, audio and video recordings, compositions and sheet music, and the organizations and associations that aid and represent music creators.

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Musician

A musician is a person who plays a musical instrument or is musically talented.

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Outdoor recreation

Outdoor recreation or outdoor activity refers to leisure pursuits engaged in the outdoors, often in natural or semi-natural settings out of town.

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PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.

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Performing arts

Performing arts are a form of art in which artists use their voices or bodies, often in relation to other objects, to convey artistic expression.

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Photography

Photography is the science, art, application and practice of creating durable images by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film.

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Product design

Product design as a verb is to create a new product to be sold by a business to its customers.

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Public utility

A public utility (usually just utility) is an organization that maintains the infrastructure for a public service (often also providing a service using that infrastructure).

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Publishing

Publishing is the dissemination of literature, music, or information—the activity of making information available to the general public.

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Radio

Radio is the technology of using radio waves to carry information, such as sound, by systematically modulating properties of electromagnetic energy waves transmitted through space, such as their amplitude, frequency, phase, or pulse width.

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Research and development

Research and development (R&D, R+D, or R'n'D), also known in Europe as research and technological development (RTD), refers to innovative activities undertaken by corporations or governments in developing new services or products, or improving existing services or products.

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Retail

Retail is the process of selling consumer goods or services to customers through multiple channels of distribution to earn a profit.

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Richard Florida

Richard L. Florida (born November 26, 1957, in Newark, New Jersey) is an American urban studies theorist focusing on social and economic theory.

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Secondary sector of the economy

The secondary sector of the economy includes industries that produce a finished, usable product or are involved in construction.

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Show business

Show business, sometimes shortened to show biz or showbiz (since 1945), is a vernacular term for all aspects of the entertainment industry.

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Smart city

A smart city is an urban area that uses different types of electronic data collection sensors to supply information which is used to manage assets and resources efficiently.

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Software

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work.

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Software engineering

Software engineering is the application of engineering to the development of software in a systematic method.

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Sport

Sport (British English) or sports (American English) includes all forms of competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators.

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Supply chain

A supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer.

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Television

Television (TV) is a telecommunication medium used for transmitting moving images in monochrome (black and white), or in colour, and in two or three dimensions and sound.

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Tourism

Tourism is travel for pleasure or business; also the theory and practice of touring, the business of attracting, accommodating, and entertaining tourists, and the business of operating tours.

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Toy

A toy is an item that is used in play, especially one designed for such use.

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United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain,Usage is mixed with some organisations, including the and preferring to use Britain as shorthand for Great Britain is a sovereign country in western Europe.

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United Nations Conference on Trade and Development

The United Nations Conference on Trade and Development (UNCTAD) was established in 1964 as a permanent intergovernmental body.

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Urban renewal

Urban renewal (also called urban regeneration in the United Kingdom, urban renewal or urban redevelopment in the United States) is a program of land redevelopment in cities, often where there is urban decay.

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Value chain

A value chain is a set of activities that a firm operating in a specific industry performs in order to deliver a valuable product or service for the market.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Videography

Videography refers to the process of capturing moving images on electronic media (e.g., videotape, direct to disk recording, or solid state storage) and even streaming media.

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Visual arts

The visual arts are art forms such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, filmmaking, and architecture.

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Workforce

The workforce or labour force (labor force in American English; see spelling differences) is the labour pool in employment.

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World Intellectual Property Organization

The World Intellectual Property Organization (WIPO) is one of the 15 specialized agencies of the United Nations (UN).

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Redirects here:

Creative Economy, Creative Industries, Creative businesses, Creative economies, Creative economy, Creative enterprise, Creative enterprises, Creative industry, Orange Economy, The Orange Economy.

References

[1] https://en.wikipedia.org/wiki/Creative_industries

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