Similarities between Decorator pattern and Object-oriented programming
Decorator pattern and Object-oriented programming have 18 things in common (in Unionpedia): Abstract factory pattern, Abstract type, Adapter pattern, Chain-of-responsibility pattern, Class (computer programming), Composite pattern, Design Patterns, Facade pattern, Immutable object, Inheritance (object-oriented programming), Mixin, Object (computer science), Polymorphism (computer science), Single responsibility principle, Software design pattern, Trait (computer programming), Unified Modeling Language, .NET Framework.
Abstract factory pattern
The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes.
Abstract factory pattern and Decorator pattern · Abstract factory pattern and Object-oriented programming ·
Abstract type
In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which can be instantiated – is called a concrete type.
Abstract type and Decorator pattern · Abstract type and Object-oriented programming ·
Adapter pattern
In software engineering, the adapter pattern is a software design pattern (also known as Wrapper, an alternative naming shared with the Decorator pattern) that allows the interface of an existing class to be used as another interface.
Adapter pattern and Decorator pattern · Adapter pattern and Object-oriented programming ·
Chain-of-responsibility pattern
In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects.
Chain-of-responsibility pattern and Decorator pattern · Chain-of-responsibility pattern and Object-oriented programming ·
Class (computer programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
Class (computer programming) and Decorator pattern · Class (computer programming) and Object-oriented programming ·
Composite pattern
In software engineering, the composite pattern is a partitioning design pattern.
Composite pattern and Decorator pattern · Composite pattern and Object-oriented programming ·
Design Patterns
Design Patterns: Elements of Reusable Object-Oriented Software is a software engineering book describing software design patterns.
Decorator pattern and Design Patterns · Design Patterns and Object-oriented programming ·
Facade pattern
The facade pattern (also spelled as façade) is a software-design pattern commonly used with object-oriented programming.
Decorator pattern and Facade pattern · Facade pattern and Object-oriented programming ·
Immutable object
In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.
Decorator pattern and Immutable object · Immutable object and Object-oriented programming ·
Inheritance (object-oriented programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototypal inheritance) or class (class-based inheritance), retaining the same implementation.
Decorator pattern and Inheritance (object-oriented programming) · Inheritance (object-oriented programming) and Object-oriented programming ·
Mixin
In object-oriented programming languages, a Mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes.
Decorator pattern and Mixin · Mixin and Object-oriented programming ·
Object (computer science)
In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
Decorator pattern and Object (computer science) · Object (computer science) and Object-oriented programming ·
Polymorphism (computer science)
In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.
Decorator pattern and Polymorphism (computer science) · Object-oriented programming and Polymorphism (computer science) ·
Single responsibility principle
The single responsibility principle is a computer programming principle that states that every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class.
Decorator pattern and Single responsibility principle · Object-oriented programming and Single responsibility principle ·
Software design pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design.
Decorator pattern and Software design pattern · Object-oriented programming and Software design pattern ·
Trait (computer programming)
In computer programming, a trait is a concept used in object-oriented programming, which represents a set of methods that can be used to extend the functionality of a class.
Decorator pattern and Trait (computer programming) · Object-oriented programming and Trait (computer programming) ·
Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system.
Decorator pattern and Unified Modeling Language · Object-oriented programming and Unified Modeling Language ·
.NET Framework
.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.
.NET Framework and Decorator pattern · .NET Framework and Object-oriented programming ·
The list above answers the following questions
- What Decorator pattern and Object-oriented programming have in common
- What are the similarities between Decorator pattern and Object-oriented programming
Decorator pattern and Object-oriented programming Comparison
Decorator pattern has 27 relations, while Object-oriented programming has 286. As they have in common 18, the Jaccard index is 5.75% = 18 / (27 + 286).
References
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