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Decorator pattern and Object-oriented programming

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Decorator pattern and Object-oriented programming

Decorator pattern vs. Object-oriented programming

In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class. Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

Similarities between Decorator pattern and Object-oriented programming

Decorator pattern and Object-oriented programming have 18 things in common (in Unionpedia): Abstract factory pattern, Abstract type, Adapter pattern, Chain-of-responsibility pattern, Class (computer programming), Composite pattern, Design Patterns, Facade pattern, Immutable object, Inheritance (object-oriented programming), Mixin, Object (computer science), Polymorphism (computer science), Single responsibility principle, Software design pattern, Trait (computer programming), Unified Modeling Language, .NET Framework.

Abstract factory pattern

The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes.

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Abstract type

In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which can be instantiated – is called a concrete type.

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Adapter pattern

In software engineering, the adapter pattern is a software design pattern (also known as Wrapper, an alternative naming shared with the Decorator pattern) that allows the interface of an existing class to be used as another interface.

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Chain-of-responsibility pattern

In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects.

Chain-of-responsibility pattern and Decorator pattern · Chain-of-responsibility pattern and Object-oriented programming · See more »

Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

Class (computer programming) and Decorator pattern · Class (computer programming) and Object-oriented programming · See more »

Composite pattern

In software engineering, the composite pattern is a partitioning design pattern.

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Design Patterns

Design Patterns: Elements of Reusable Object-Oriented Software is a software engineering book describing software design patterns.

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Facade pattern

The facade pattern (also spelled as façade) is a software-design pattern commonly used with object-oriented programming.

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Immutable object

In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.

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Inheritance (object-oriented programming)

In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototypal inheritance) or class (class-based inheritance), retaining the same implementation.

Decorator pattern and Inheritance (object-oriented programming) · Inheritance (object-oriented programming) and Object-oriented programming · See more »

Mixin

In object-oriented programming languages, a Mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

Decorator pattern and Object (computer science) · Object (computer science) and Object-oriented programming · See more »

Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

Decorator pattern and Polymorphism (computer science) · Object-oriented programming and Polymorphism (computer science) · See more »

Single responsibility principle

The single responsibility principle is a computer programming principle that states that every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class.

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Software design pattern

In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design.

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Trait (computer programming)

In computer programming, a trait is a concept used in object-oriented programming, which represents a set of methods that can be used to extend the functionality of a class.

Decorator pattern and Trait (computer programming) · Object-oriented programming and Trait (computer programming) · See more »

Unified Modeling Language

The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system.

Decorator pattern and Unified Modeling Language · Object-oriented programming and Unified Modeling Language · See more »

.NET Framework

.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.

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The list above answers the following questions

Decorator pattern and Object-oriented programming Comparison

Decorator pattern has 27 relations, while Object-oriented programming has 286. As they have in common 18, the Jaccard index is 5.75% = 18 / (27 + 286).

References

This article shows the relationship between Decorator pattern and Object-oriented programming. To access each article from which the information was extracted, please visit:

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