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Dependency inversion principle and Object-oriented programming

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Dependency inversion principle and Object-oriented programming

Dependency inversion principle vs. Object-oriented programming

In object-oriented design, the dependency inversion principle refers to a specific form of decoupling software modules. Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

Similarities between Dependency inversion principle and Object-oriented programming

Dependency inversion principle and Object-oriented programming have 9 things in common (in Unionpedia): Abstraction (computer science), Adapter pattern, Coupling (computer programming), Creational pattern, Design by contract, Factory method pattern, Modular programming, Single responsibility principle, SOLID.

Abstraction (computer science)

In software engineering and computer science, abstraction is.

Abstraction (computer science) and Dependency inversion principle · Abstraction (computer science) and Object-oriented programming · See more »

Adapter pattern

In software engineering, the adapter pattern is a software design pattern (also known as Wrapper, an alternative naming shared with the Decorator pattern) that allows the interface of an existing class to be used as another interface.

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Coupling (computer programming)

In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are;ISO/IEC/IEEE 24765:2010 Systems and software engineering — Vocabulary the strength of the relationships between modules.

Coupling (computer programming) and Dependency inversion principle · Coupling (computer programming) and Object-oriented programming · See more »

Creational pattern

In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.

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Design by contract

Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software.

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Factory method pattern

In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created.

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Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

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Single responsibility principle

The single responsibility principle is a computer programming principle that states that every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class.

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SOLID

In object-oriented computer programming, the term SOLID is a mnemonic acronym for five design principles intended to make software designs more understandable, flexible and maintainable.

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The list above answers the following questions

Dependency inversion principle and Object-oriented programming Comparison

Dependency inversion principle has 18 relations, while Object-oriented programming has 286. As they have in common 9, the Jaccard index is 2.96% = 9 / (18 + 286).

References

This article shows the relationship between Dependency inversion principle and Object-oriented programming. To access each article from which the information was extracted, please visit:

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