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Edsger W. Dijkstra and Programming language

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Edsger W. Dijkstra and Programming language

Edsger W. Dijkstra vs. Programming language

Edsger Wybe Dijkstra (11 May 1930 – 6 August 2002) was a Dutch systems scientist, programmer, software engineer, science essayist, and early pioneer in computing science. A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

Similarities between Edsger W. Dijkstra and Programming language

Edsger W. Dijkstra and Programming language have 30 things in common (in Unionpedia): Ada (programming language), ALGOL, ALGOL 60, Algorithm, Association for Computing Machinery, BASIC, BCPL, C (programming language), C++, Communications of the ACM, Compiler, Computer, Computer program, Computer programming, Computer science, Fortran, Goto, Java (programming language), Modula-2, Object-oriented programming, Pascal (programming language), Programmer, Programming language implementation, Programming language theory, Programming paradigm, Simula, Software engineering, Stored-program computer, Structured programming, Thread (computing).

Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

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ALGOL

ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.

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ALGOL 60

ALGOL 60 (short for Algorithmic Language 1960) is a member of the ALGOL family of computer programming languages.

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Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Association for Computing Machinery

The Association for Computing Machinery (ACM) is an international learned society for computing.

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BASIC

BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.

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BCPL

BCPL ("Basic Combined Programming Language"; or 'Before C Programming Language' (a common humorous backronym)) is a procedural, imperative, and structured computer programming language.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Communications of the ACM

Communications of the ACM is the monthly journal of the Association for Computing Machinery (ACM).

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Computer program

A computer program is a collection of instructions for performing a specific task that is designed to solve a specific class of problems.

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Computer programming

Computer programming is the process of building and designing an executable computer program for accomplishing a specific computing task.

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Computer science

Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations.

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Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Modula-2

Modula-2 is a computer programming language designed and developed between 1977 and 1985 by Niklaus Wirth at the Swiss Federal Institute of Technology in Zurich (ETH Zurich) as a revision of Pascal to serve as the sole programming language for the operating system and application software for the personal workstation Lilith.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Programmer

A programmer, developer, dev, coder, or software engineer is a person who creates computer software.

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Programming language implementation

A programming language implementation is a system for executing computer programs.

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Programming language theory

Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features.

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Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Simula

Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard.

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Software engineering

Software engineering is the application of engineering to the development of software in a systematic method.

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Stored-program computer

A stored-program computer is a computer that stores program instructions in electronic memory.

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Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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The list above answers the following questions

Edsger W. Dijkstra and Programming language Comparison

Edsger W. Dijkstra has 232 relations, while Programming language has 281. As they have in common 30, the Jaccard index is 5.85% = 30 / (232 + 281).

References

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