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Embedded system and Emulator

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Embedded system and Emulator

Embedded system vs. Emulator

An embedded system is a computer system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints. In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest).

Similarities between Embedded system and Emulator

Embedded system and Emulator have 15 things in common (in Unionpedia): Application programming interface, Assembly language, Background debug mode interface, Compiler, D-17B, Debugger, Field-programmable gate array, In-circuit emulation, Interrupt, JTAG, Memory management unit, Multi-core processor, NetBSD, Printer (computing), Video game console.

Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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Background debug mode interface

Background debug mode (BDM) interface is an electronic interface that allows debugging of embedded systems.

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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D-17B

The D-17B computer was used in the Minuteman I NS-1OQ missile guidance system.

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Debugger

A debugger or debugging tool is a computer program that is used to test and debug other programs (the "target" program).

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Field-programmable gate array

A field-programmable gate array (FPGA) is an integrated circuit designed to be configured by a customer or a designer after manufacturing hence "field-programmable".

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In-circuit emulation

In-circuit emulation (ICE) is the use of a hardware device or in-circuit emulator used to debug the software of an embedded system.

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Interrupt

In system programming, an interrupt is a signal to the processor emitted by hardware or software indicating an event that needs immediate attention.

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JTAG

JTAG (named after the Joint Test Action Group which codified it) is an industry standard for verifying designs and testing printed circuit boards after manufacture.

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Memory management unit

A memory management unit (MMU), sometimes called paged memory management unit (PMMU), is a computer hardware unit having all memory references passed through itself, primarily performing the translation of virtual memory addresses to physical addresses.

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Multi-core processor

A multi-core processor is a single computing component with two or more independent processing units called cores, which read and execute program instructions.

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NetBSD

NetBSD is a free and open source Unix-like operating system that descends from Berkeley Software Distribution (BSD), a Research Unix derivative developed at the University of California, Berkeley.

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Printer (computing)

In computing, a printer is a peripheral device which makes a persistent human-readable representation of graphics or text on paper.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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The list above answers the following questions

Embedded system and Emulator Comparison

Embedded system has 192 relations, while Emulator has 143. As they have in common 15, the Jaccard index is 4.48% = 15 / (192 + 143).

References

This article shows the relationship between Embedded system and Emulator. To access each article from which the information was extracted, please visit:

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