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Eve Online and Massively multiplayer online game

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Eve Online and Massively multiplayer online game

Eve Online vs. Massively multiplayer online game

Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server.

Similarities between Eve Online and Massively multiplayer online game

Eve Online and Massively multiplayer online game have 8 things in common (in Unionpedia): CCP Games, Massively multiplayer online role-playing game, Multiplayer video game, Non-player character, Persistent world, Second Life, Ultima Online, Virtual economy.

CCP Games

CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík.

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Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

Eve Online and Massively multiplayer online role-playing game · Massively multiplayer online game and Massively multiplayer online role-playing game · See more »

Multiplayer video game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

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Non-player character

A non-player character (NPC) in a game is any character that is not controlled by a player.

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Persistent world

A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it".

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Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

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Ultima Online

Ultima Online (UO) is a massively multiplayer online role-playing game (MMORPG), released on September 24, 1997, by Origin Systems.

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Virtual economy

A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game.

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The list above answers the following questions

Eve Online and Massively multiplayer online game Comparison

Eve Online has 131 relations, while Massively multiplayer online game has 142. As they have in common 8, the Jaccard index is 2.93% = 8 / (131 + 142).

References

This article shows the relationship between Eve Online and Massively multiplayer online game. To access each article from which the information was extracted, please visit:

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