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Game canon and Spacewar!

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Game canon and Spacewar!

Game canon vs. Spacewar!

The game canon is a list of video games to be considered for preservation by the Library of Congress. Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner.

Similarities between Game canon and Spacewar!

Game canon and Spacewar! have 6 things in common (in Unionpedia): Gamasutra, Joystiq, Library of Congress, Stanford University, The New York Times, Video game.

Gamasutra

Gamasutra is a website founded in 1997 that focuses on all aspects of video game development.

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Joystiq

Joystiq was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL.

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Library of Congress

The Library of Congress (LOC) is the research library that officially serves the United States Congress and is the de facto national library of the United States.

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Stanford University

Stanford University (officially Leland Stanford Junior University, colloquially the Farm) is a private research university in Stanford, California.

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The New York Times

The New York Times (sometimes abbreviated as The NYT or The Times) is an American newspaper based in New York City with worldwide influence and readership.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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The list above answers the following questions

Game canon and Spacewar! Comparison

Game canon has 23 relations, while Spacewar! has 108. As they have in common 6, the Jaccard index is 4.58% = 6 / (23 + 108).

References

This article shows the relationship between Game canon and Spacewar!. To access each article from which the information was extracted, please visit:

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