Similarities between Game design and List of academic fields
Game design and List of academic fields have 12 things in common (in Unionpedia): Anthropology, Artificial intelligence, Decision theory, Game theory, Human–computer interaction, Mathematical optimization, Military tactics, Probability, Psychology, Quality control, Risk, Simulation.
Anthropology
Anthropology is the study of humans and human behaviour and societies in the past and present.
Anthropology and Game design · Anthropology and List of academic fields ·
Artificial intelligence
Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.
Artificial intelligence and Game design · Artificial intelligence and List of academic fields ·
Decision theory
Decision theory (or the theory of choice) is the study of the reasoning underlying an agent's choices.
Decision theory and Game design · Decision theory and List of academic fields ·
Game theory
Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".
Game design and Game theory · Game theory and List of academic fields ·
Human–computer interaction
Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.
Game design and Human–computer interaction · Human–computer interaction and List of academic fields ·
Mathematical optimization
In mathematics, computer science and operations research, mathematical optimization or mathematical programming, alternatively spelled optimisation, is the selection of a best element (with regard to some criterion) from some set of available alternatives.
Game design and Mathematical optimization · List of academic fields and Mathematical optimization ·
Military tactics
Military tactics encompasses the art of organising and employing fighting forces on or near the battlefield.
Game design and Military tactics · List of academic fields and Military tactics ·
Probability
Probability is the measure of the likelihood that an event will occur.
Game design and Probability · List of academic fields and Probability ·
Psychology
Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.
Game design and Psychology · List of academic fields and Psychology ·
Quality control
Quality control, or QC for short, is a process by which entities review the quality of all factors involved in production.
Game design and Quality control · List of academic fields and Quality control ·
Risk
Risk is the potential of gaining or losing something of value.
Game design and Risk · List of academic fields and Risk ·
Simulation
Simulation is the imitation of the operation of a real-world process or system.
Game design and Simulation · List of academic fields and Simulation ·
The list above answers the following questions
- What Game design and List of academic fields have in common
- What are the similarities between Game design and List of academic fields
Game design and List of academic fields Comparison
Game design has 200 relations, while List of academic fields has 1651. As they have in common 12, the Jaccard index is 0.65% = 12 / (200 + 1651).
References
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