Similarities between Game engine and Graphics processing unit
Game engine and Graphics processing unit have 23 things in common (in Unionpedia): Algorithm, Application programming interface, Arcade game, Arcade system board, Atari 2600, C (programming language), Computer graphics, Computer hardware, Direct3D, DirectX, Golden age of arcade video games, Mobile phone, OpenGL, Personal computer, Physics processing unit, Rasterisation, Ray tracing (graphics), Rendering (computer graphics), Shader, Video game console, Vulkan (API), 3D computer graphics, 3D rendering.
Algorithm
In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.
Algorithm and Game engine · Algorithm and Graphics processing unit ·
Application programming interface
In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.
Application programming interface and Game engine · Application programming interface and Graphics processing unit ·
Arcade game
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.
Arcade game and Game engine · Arcade game and Graphics processing unit ·
Arcade system board
An arcade system board is a dedicated computer system created for the purpose of running video arcade games.
Arcade system board and Game engine · Arcade system board and Graphics processing unit ·
Atari 2600
The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.
Atari 2600 and Game engine · Atari 2600 and Graphics processing unit ·
C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
C (programming language) and Game engine · C (programming language) and Graphics processing unit ·
Computer graphics
Computer graphics are pictures and films created using computers.
Computer graphics and Game engine · Computer graphics and Graphics processing unit ·
Computer hardware
Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.
Computer hardware and Game engine · Computer hardware and Graphics processing unit ·
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
Direct3D and Game engine · Direct3D and Graphics processing unit ·
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
DirectX and Game engine · DirectX and Graphics processing unit ·
Golden age of arcade video games
The golden age of arcade video games was the era when arcade video games entered pop culture and became a dominant cultural force.
Game engine and Golden age of arcade video games · Golden age of arcade video games and Graphics processing unit ·
Mobile phone
A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area.
Game engine and Mobile phone · Graphics processing unit and Mobile phone ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
Game engine and OpenGL · Graphics processing unit and OpenGL ·
Personal computer
A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.
Game engine and Personal computer · Graphics processing unit and Personal computer ·
Physics processing unit
A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games.
Game engine and Physics processing unit · Graphics processing unit and Physics processing unit ·
Rasterisation
Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.
Game engine and Rasterisation · Graphics processing unit and Rasterisation ·
Ray tracing (graphics)
In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.
Game engine and Ray tracing (graphics) · Graphics processing unit and Ray tracing (graphics) ·
Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
Game engine and Rendering (computer graphics) · Graphics processing unit and Rendering (computer graphics) ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
Game engine and Shader · Graphics processing unit and Shader ·
Video game console
A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.
Game engine and Video game console · Graphics processing unit and Video game console ·
Vulkan (API)
Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Game engine and Vulkan (API) · Graphics processing unit and Vulkan (API) ·
3D computer graphics
3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
3D computer graphics and Game engine · 3D computer graphics and Graphics processing unit ·
3D rendering
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.
3D rendering and Game engine · 3D rendering and Graphics processing unit ·
The list above answers the following questions
- What Game engine and Graphics processing unit have in common
- What are the similarities between Game engine and Graphics processing unit
Game engine and Graphics processing unit Comparison
Game engine has 164 relations, while Graphics processing unit has 271. As they have in common 23, the Jaccard index is 5.29% = 23 / (164 + 271).
References
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