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Game engine and Graphics processing unit

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Game engine and Graphics processing unit

Game engine vs. Graphics processing unit

A game engine is a software development environment designed for people to build video games. A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Similarities between Game engine and Graphics processing unit

Game engine and Graphics processing unit have 23 things in common (in Unionpedia): Algorithm, Application programming interface, Arcade game, Arcade system board, Atari 2600, C (programming language), Computer graphics, Computer hardware, Direct3D, DirectX, Golden age of arcade video games, Mobile phone, OpenGL, Personal computer, Physics processing unit, Rasterisation, Ray tracing (graphics), Rendering (computer graphics), Shader, Video game console, Vulkan (API), 3D computer graphics, 3D rendering.

Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer hardware

Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Golden age of arcade video games

The golden age of arcade video games was the era when arcade video games entered pop culture and became a dominant cultural force.

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Mobile phone

A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Personal computer

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

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Physics processing unit

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Ray tracing (graphics)

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

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The list above answers the following questions

Game engine and Graphics processing unit Comparison

Game engine has 164 relations, while Graphics processing unit has 271. As they have in common 23, the Jaccard index is 5.29% = 23 / (164 + 271).

References

This article shows the relationship between Game engine and Graphics processing unit. To access each article from which the information was extracted, please visit:

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