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Game engine and Simple DirectMedia Layer

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Game engine and Simple DirectMedia Layer

Game engine vs. Simple DirectMedia Layer

A game engine is a software development environment designed for people to build video games. Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components.

Similarities between Game engine and Simple DirectMedia Layer

Game engine and Simple DirectMedia Layer have 12 things in common (in Unionpedia): Android (operating system), Application programming interface, C (programming language), C Sharp (programming language), C++, Direct3D, DirectX, Doom (1993 video game), Library (computing), Lua (programming language), OpenGL, Thread (computing).

Android (operating system)

Android is a mobile operating system developed by Google, based on a modified version of the Linux kernel and other open source software and designed primarily for touchscreen mobile devices such as smartphones and tablets.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Doom (1993 video game)

Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software.

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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Lua (programming language)

Lua (from meaning moon) is a lightweight, multi-paradigm programming language designed primarily for embedded use in applications.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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The list above answers the following questions

Game engine and Simple DirectMedia Layer Comparison

Game engine has 164 relations, while Simple DirectMedia Layer has 111. As they have in common 12, the Jaccard index is 4.36% = 12 / (164 + 111).

References

This article shows the relationship between Game engine and Simple DirectMedia Layer. To access each article from which the information was extracted, please visit:

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