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Game engine and Torque (game engine)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Game engine and Torque (game engine)

Game engine vs. Torque (game engine)

A game engine is a software development environment designed for people to build video games. Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D.

Similarities between Game engine and Torque (game engine)

Game engine and Torque (game engine) have 16 things in common (in Unionpedia): Android (operating system), C++, COLLADA, Collision detection, Direct3D, First-person shooter, Independent video game development, Level of detail, Microsoft, Microsoft XNA, OpenGL, Personal computer, Real-time strategy, Shader, Source code, WebGL.

Android (operating system)

Android is a mobile operating system developed by Google, based on a modified version of the Linux kernel and other open source software and designed primarily for touchscreen mobile devices such as smartphones and tablets.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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COLLADA

COLLADA (COLLAborative Design Activity) is an interchange file format for interactive 3D applications.

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Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.

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Independent video game development

Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.

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Level of detail

In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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Microsoft XNA

Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Personal computer

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

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Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.

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The list above answers the following questions

Game engine and Torque (game engine) Comparison

Game engine has 164 relations, while Torque (game engine) has 82. As they have in common 16, the Jaccard index is 6.50% = 16 / (164 + 82).

References

This article shows the relationship between Game engine and Torque (game engine). To access each article from which the information was extracted, please visit:

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