Similarities between Game theory and Minimax
Game theory and Minimax have 18 things in common (in Unionpedia): Algorithm, Alpha–beta pruning, Cambridge University Press, Chess, Combinatorial game theory, Decision theory, Expected value, Go (game), John Harsanyi, Kenneth Arrow, Move by nature, Nash equilibrium, Normal-form game, Philosophy, Repeated game, Strategy (game theory), Tic-tac-toe, Zero-sum game.
Algorithm
In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.
Algorithm and Game theory · Algorithm and Minimax ·
Alpha–beta pruning
Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.
Alpha–beta pruning and Game theory · Alpha–beta pruning and Minimax ·
Cambridge University Press
Cambridge University Press (CUP) is the publishing business of the University of Cambridge.
Cambridge University Press and Game theory · Cambridge University Press and Minimax ·
Chess
Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.
Chess and Game theory · Chess and Minimax ·
Combinatorial game theory
Combinatorial game theory (CGT) is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information.
Combinatorial game theory and Game theory · Combinatorial game theory and Minimax ·
Decision theory
Decision theory (or the theory of choice) is the study of the reasoning underlying an agent's choices.
Decision theory and Game theory · Decision theory and Minimax ·
Expected value
In probability theory, the expected value of a random variable, intuitively, is the long-run average value of repetitions of the experiment it represents.
Expected value and Game theory · Expected value and Minimax ·
Go (game)
Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.
Game theory and Go (game) · Go (game) and Minimax ·
John Harsanyi
John Charles Harsanyi (Harsányi János Károly; May 29, 1920 – August 9, 2000) was a Hungarian-American economist.
Game theory and John Harsanyi · John Harsanyi and Minimax ·
Kenneth Arrow
Kenneth Joseph "Ken" Arrow (23 August 1921 – 21 February 2017) was an American economist, mathematician, writer, and political theorist.
Game theory and Kenneth Arrow · Kenneth Arrow and Minimax ·
Move by nature
In game theory a move by nature is a decision or move in an extensive form game made by a player who has no strategic interests in the outcome.
Game theory and Move by nature · Minimax and Move by nature ·
Nash equilibrium
In game theory, the Nash equilibrium, named after American mathematician John Forbes Nash Jr., is a solution concept of a non-cooperative game involving two or more players in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only their own strategy.
Game theory and Nash equilibrium · Minimax and Nash equilibrium ·
Normal-form game
In game theory, normal form is a description of a game.
Game theory and Normal-form game · Minimax and Normal-form game ·
Philosophy
Philosophy (from Greek φιλοσοφία, philosophia, literally "love of wisdom") is the study of general and fundamental problems concerning matters such as existence, knowledge, values, reason, mind, and language.
Game theory and Philosophy · Minimax and Philosophy ·
Repeated game
In game theory, a repeated game is an extensive form game that consists of a number of repetitions of some base game (called a stage game).
Game theory and Repeated game · Minimax and Repeated game ·
Strategy (game theory)
In game theory, a player's strategy is any of the options he or she can choose in a setting where the outcome depends not only on his own actions but on the action of others.
Game theory and Strategy (game theory) · Minimax and Strategy (game theory) ·
Tic-tac-toe
Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid.
Game theory and Tic-tac-toe · Minimax and Tic-tac-toe ·
Zero-sum game
In game theory and economic theory, a zero-sum game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants.
The list above answers the following questions
- What Game theory and Minimax have in common
- What are the similarities between Game theory and Minimax
Game theory and Minimax Comparison
Game theory has 289 relations, while Minimax has 65. As they have in common 18, the Jaccard index is 5.08% = 18 / (289 + 65).
References
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