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Hang-On and Third generation of video game consoles

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Hang-On and Third generation of video game consoles

Hang-On vs. Third generation of video game consoles

is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form "Famicom", and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000.

Similarities between Hang-On and Third generation of video game consoles

Hang-On and Third generation of video game consoles have 11 things in common (in Unionpedia): Amstrad CPC, Commodore 64, Fourth generation of video game consoles, Marksman Shooting & Trap Shooting, Master System, MSX, Sega, Sega Genesis, SG-1000, Zilog Z80, 2.5D.

Amstrad CPC

The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990.

Amstrad CPC and Hang-On · Amstrad CPC and Third generation of video game consoles · See more »

Commodore 64

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

Fourth generation of video game consoles and Hang-On · Fourth generation of video game consoles and Third generation of video game consoles · See more »

Marksman Shooting & Trap Shooting

Marksman Shooting & Trap Shooting is a light gun shooter compilation game released for Sega Master System in North America in 1986.

Hang-On and Marksman Shooting & Trap Shooting · Marksman Shooting & Trap Shooting and Third generation of video game consoles · See more »

Master System

The is a third-generation home video game console that was manufactured by Sega.

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MSX

MSX is a standardized home computer architecture, first announced by Microsoft on June 16, 1983, and marketed by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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SG-1000

The also known as the Sega Computer Video Game SG-1000, is a home video game console manufactured by Sega and released in Japan, Australia, and other regions.

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Zilog Z80

The Z80 CPU is an 8-bit based microprocessor.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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The list above answers the following questions

Hang-On and Third generation of video game consoles Comparison

Hang-On has 61 relations, while Third generation of video game consoles has 186. As they have in common 11, the Jaccard index is 4.45% = 11 / (61 + 186).

References

This article shows the relationship between Hang-On and Third generation of video game consoles. To access each article from which the information was extracted, please visit:

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