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Home computer and Third generation of video game consoles

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Home computer and Third generation of video game consoles

Home computer vs. Third generation of video game consoles

Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form "Famicom", and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000.

Similarities between Home computer and Third generation of video game consoles

Home computer and Third generation of video game consoles have 23 things in common (in Unionpedia): Amstrad CPC, Atari 2600, Clock rate, ColecoVision, Commodore 64, Computer memory, Floppy disk, Fourth generation of video game consoles, Magnetic tape data storage, MOS Technology 6502, MSX, Nintendo Entertainment System, NTSC, PAL, Random-access memory, ROM cartridge, Sega Genesis, Soviet Union, Sprite (computer graphics), Video game crash of 1983, Zilog Z80, 16-bit, 8-bit.

Amstrad CPC

The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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ColecoVision

The ColecoVision is Coleco Industries' second-generation home video-game console that was released in August 1982.

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Commodore 64

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Floppy disk

A floppy disk, also called a floppy, diskette, or just disk, is a type of disk storage composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic enclosure lined with fabric that removes dust particles.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Magnetic tape data storage

Magnetic tape data storage is a system for storing digital information on magnetic tape using digital recording.

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MOS Technology 6502

The MOS Technology 6502 (typically "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as "sixty-five-oh-two".

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MSX

MSX is a standardized home computer architecture, first announced by Microsoft on June 16, 1983, and marketed by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation.

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Nintendo Entertainment System

The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo.

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NTSC

NTSC, named after the National Television System Committee,National Television System Committee (1951–1953),, 17 v. illus., diagrs., tables.

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PAL

Phase Alternating Line (PAL) is a color encoding system for analogue television used in broadcast television systems in most countries broadcasting at 625-line / 50 field (25 frame) per second (576i).

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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ROM cartridge

A ROM cartridge, sometimes referred to simply as a cartridge or cart, is a removable enclosure containing ROM designed to be connected to a consumer electronics device such as a home computer, video game console and to a lesser extent, electronic musical instruments.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Soviet Union

The Soviet Union, officially the Union of Soviet Socialist Republics (USSR) was a socialist state in Eurasia that existed from 1922 to 1991.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Video game crash of 1983

The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in North America, because of market saturation.

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Zilog Z80

The Z80 CPU is an 8-bit based microprocessor.

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16-bit

16-bit microcomputers are computers in which 16-bit microprocessors were the norm.

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8-bit

8-bit is also a generation of microcomputers in which 8-bit microprocessors were the norm.

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The list above answers the following questions

Home computer and Third generation of video game consoles Comparison

Home computer has 310 relations, while Third generation of video game consoles has 186. As they have in common 23, the Jaccard index is 4.64% = 23 / (310 + 186).

References

This article shows the relationship between Home computer and Third generation of video game consoles. To access each article from which the information was extracted, please visit:

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