Similarities between Imperative programming and Object-oriented programming
Imperative programming and Object-oriented programming have 38 things in common (in Unionpedia): Abstraction (computer science), Ada (programming language), Alan Kay, ALGOL, BASIC, Bjarne Stroustrup, C (programming language), C Sharp (programming language), C++, COBOL, Comparison of programming paradigms, Conditional (computer programming), Fortran, Functional programming, Java (programming language), JavaScript, Modula-2, Modular programming, Niklaus Wirth, Oberon (programming language), Object (computer science), PARC (company), Pascal (programming language), Perl, PHP, Procedural programming, Programming paradigm, Python (programming language), Ruby (programming language), Simula, ..., Smalltalk, Structured programming, Subroutine, Sun Microsystems, Variable (computer science), Visual Basic, Visual Basic .NET, .NET Framework. Expand index (8 more) »
Abstraction (computer science)
In software engineering and computer science, abstraction is.
Abstraction (computer science) and Imperative programming · Abstraction (computer science) and Object-oriented programming ·
Ada (programming language)
Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.
Ada (programming language) and Imperative programming · Ada (programming language) and Object-oriented programming ·
Alan Kay
Alan Curtis Kay (born May 17, 1940 published by the Association for Computing Machinery 2012) is an American computer scientist.
Alan Kay and Imperative programming · Alan Kay and Object-oriented programming ·
ALGOL
ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.
ALGOL and Imperative programming · ALGOL and Object-oriented programming ·
BASIC
BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.
BASIC and Imperative programming · BASIC and Object-oriented programming ·
Bjarne Stroustrup
Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.
Bjarne Stroustrup and Imperative programming · Bjarne Stroustrup and Object-oriented programming ·
C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
C (programming language) and Imperative programming · C (programming language) and Object-oriented programming ·
C Sharp (programming language)
C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.
C Sharp (programming language) and Imperative programming · C Sharp (programming language) and Object-oriented programming ·
C++
C++ ("see plus plus") is a general-purpose programming language.
C++ and Imperative programming · C++ and Object-oriented programming ·
COBOL
COBOL (an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use.
COBOL and Imperative programming · COBOL and Object-oriented programming ·
Comparison of programming paradigms
This article attempts to set out the various similarities and differences between the various programming paradigms as a summary in both graphical and tabular format with links to the separate discussions concerning these similarities and differences in extant Wikipedia articles.
Comparison of programming paradigms and Imperative programming · Comparison of programming paradigms and Object-oriented programming ·
Conditional (computer programming)
In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.
Conditional (computer programming) and Imperative programming · Conditional (computer programming) and Object-oriented programming ·
Fortran
Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.
Fortran and Imperative programming · Fortran and Object-oriented programming ·
Functional programming
In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.
Functional programming and Imperative programming · Functional programming and Object-oriented programming ·
Java (programming language)
Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
Imperative programming and Java (programming language) · Java (programming language) and Object-oriented programming ·
JavaScript
JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.
Imperative programming and JavaScript · JavaScript and Object-oriented programming ·
Modula-2
Modula-2 is a computer programming language designed and developed between 1977 and 1985 by Niklaus Wirth at the Swiss Federal Institute of Technology in Zurich (ETH Zurich) as a revision of Pascal to serve as the sole programming language for the operating system and application software for the personal workstation Lilith.
Imperative programming and Modula-2 · Modula-2 and Object-oriented programming ·
Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.
Imperative programming and Modular programming · Modular programming and Object-oriented programming ·
Niklaus Wirth
Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist, best known for designing several programming languages, including Pascal, and for pioneering several classic topics in software engineering.
Imperative programming and Niklaus Wirth · Niklaus Wirth and Object-oriented programming ·
Oberon (programming language)
Oberon is a general-purpose programming language created in 1986 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, Algol-W, Pascal, Modula, and Modula-2).
Imperative programming and Oberon (programming language) · Oberon (programming language) and Object-oriented programming ·
Object (computer science)
In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
Imperative programming and Object (computer science) · Object (computer science) and Object-oriented programming ·
PARC (company)
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.
Imperative programming and PARC (company) · Object-oriented programming and PARC (company) ·
Pascal (programming language)
Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.
Imperative programming and Pascal (programming language) · Object-oriented programming and Pascal (programming language) ·
Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.
Imperative programming and Perl · Object-oriented programming and Perl ·
PHP
PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.
Imperative programming and PHP · Object-oriented programming and PHP ·
Procedural programming
Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.
Imperative programming and Procedural programming · Object-oriented programming and Procedural programming ·
Programming paradigm
Programming paradigms are a way to classify programming languages based on their features.
Imperative programming and Programming paradigm · Object-oriented programming and Programming paradigm ·
Python (programming language)
Python is an interpreted high-level programming language for general-purpose programming.
Imperative programming and Python (programming language) · Object-oriented programming and Python (programming language) ·
Ruby (programming language)
Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.
Imperative programming and Ruby (programming language) · Object-oriented programming and Ruby (programming language) ·
Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard.
Imperative programming and Simula · Object-oriented programming and Simula ·
Smalltalk
Smalltalk is an object-oriented, dynamically typed, reflective programming language.
Imperative programming and Smalltalk · Object-oriented programming and Smalltalk ·
Structured programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.
Imperative programming and Structured programming · Object-oriented programming and Structured programming ·
Subroutine
In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.
Imperative programming and Subroutine · Object-oriented programming and Subroutine ·
Sun Microsystems
Sun Microsystems, Inc. was an American company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC.
Imperative programming and Sun Microsystems · Object-oriented programming and Sun Microsystems ·
Variable (computer science)
In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.
Imperative programming and Variable (computer science) · Object-oriented programming and Variable (computer science) ·
Visual Basic
Visual Basic is a third-generation event-driven programming language and integrated development environment (IDE) from Microsoft for its Component Object Model (COM) programming model first released in 1991 and declared legacy during 2008.
Imperative programming and Visual Basic · Object-oriented programming and Visual Basic ·
Visual Basic .NET
Visual Basic.NET (VB.NET) is a multi-paradigm, object-oriented programming language, implemented on the.NET Framework.
Imperative programming and Visual Basic .NET · Object-oriented programming and Visual Basic .NET ·
.NET Framework
.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.
.NET Framework and Imperative programming · .NET Framework and Object-oriented programming ·
The list above answers the following questions
- What Imperative programming and Object-oriented programming have in common
- What are the similarities between Imperative programming and Object-oriented programming
Imperative programming and Object-oriented programming Comparison
Imperative programming has 90 relations, while Object-oriented programming has 286. As they have in common 38, the Jaccard index is 10.11% = 38 / (90 + 286).
References
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