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In-game advertising and Virtual world

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between In-game advertising and Virtual world

In-game advertising vs. Virtual world

In-game advertising (IGA) refers to advertising in computer and video games. A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

Similarities between In-game advertising and Virtual world

In-game advertising and Virtual world have 4 things in common (in Unionpedia): Command-line interface, Massively multiplayer online role-playing game, Second Life, World of Warcraft.

Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

Command-line interface and In-game advertising · Command-line interface and Virtual world · See more »

Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

In-game advertising and Massively multiplayer online role-playing game · Massively multiplayer online role-playing game and Virtual world · See more »

Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

In-game advertising and Second Life · Second Life and Virtual world · See more »

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment.

In-game advertising and World of Warcraft · Virtual world and World of Warcraft · See more »

The list above answers the following questions

In-game advertising and Virtual world Comparison

In-game advertising has 74 relations, while Virtual world has 171. As they have in common 4, the Jaccard index is 1.63% = 4 / (74 + 171).

References

This article shows the relationship between In-game advertising and Virtual world. To access each article from which the information was extracted, please visit:

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