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Internet and Massively multiplayer online role-playing game

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Internet and Massively multiplayer online role-playing game

Internet vs. Massively multiplayer online role-playing game

The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide. Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

Similarities between Internet and Massively multiplayer online role-playing game

Internet and Massively multiplayer online role-playing game have 9 things in common (in Unionpedia): Client–server model, CompuServe, MUD, Multiplayer video game, National Science Foundation Network, Peer-to-peer, Role-playing video game, Server (computing), Smartphone.

Client–server model

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.

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CompuServe

CompuServe (CompuServe Information Service, also known by its initialism CIS) was the first major commercial online service provider in the United States.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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Multiplayer video game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

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National Science Foundation Network

The National Science Foundation Network (NSFNET) was a program of coordinated, evolving projects sponsored by the National Science Foundation (NSF) beginning in 1985 to promote advanced research and education networking in the United States.

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Peer-to-peer

Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Server (computing)

In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".

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Smartphone

A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most, if not all, smartphones also support Wi-Fi.

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The list above answers the following questions

Internet and Massively multiplayer online role-playing game Comparison

Internet has 449 relations, while Massively multiplayer online role-playing game has 151. As they have in common 9, the Jaccard index is 1.50% = 9 / (449 + 151).

References

This article shows the relationship between Internet and Massively multiplayer online role-playing game. To access each article from which the information was extracted, please visit:

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