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Java syntax

Index Java syntax

The syntax of the Java programming language is the set of rules defining how a Java program is written and interpreted. [1]

70 relations: ?:, Anonymous function, Assertion (software development), Backslash, Backspace, Bill Joy, Binary number, Bitwise operation, C (programming language), C Sharp (programming language), C++, Call stack, Carriage return, Case sensitivity, Class (computer programming), Conditional (computer programming), Constructor (object-oriented programming), Currency symbol, Decimal, Destructor (computer programming), Dispose pattern, Enumerated type, Final (Java), Floating-point arithmetic, Foreach loop, Garbage collection (computer science), Generic programming, Gilad Bracha, Guy L. Steele Jr., Herbert Schildt, Hexadecimal, IEEE 754, Inheritance (object-oriented programming), Java (programming language), Java Development Kit, Java Native Interface, Java Platform, Standard Edition, Java version history, Javadoc, Manifest file, Metadata, Mutual exclusion, Naming convention (programming), Newline, Object (computer science), Octal, Operator overloading, Page break, Patrick Naughton, Pointer (computer programming), ..., Primitive data type, Quotation mark, Relational operator, Roman numerals, Serialization, Signedness, Source code, Static import, Switch statement, Synchronization (computer science), Syntax, Tab key, Ternary operation, Thread (computing), Type erasure, Underscore, Unicode, UTF-16, Variable (computer science), Virtual function. Expand index (20 more) »

?:

In computer programming, ?: is a ternary operator that is part of the syntax for basic conditional expressions in several programming languages.

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Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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Assertion (software development)

In computer programming, an assertion is a statement that a predicate (Boolean-valued function, i.e. a true–false expression) is always true at that point in code execution.

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Backslash

The backslash (\) is a typographical mark (glyph) used mainly in computing and is the mirror image of the common slash (/).

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Backspace

Backspace is the keyboard key that originally pushed the typewriter carriage one position backwards, and in modern computer systems moves the display cursor one position backwards,"Backwards" means to the left for left-to-right languages.

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Bill Joy

William Nelson Joy (born November 8, 1954) is an American computer scientist.

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Binary number

In mathematics and digital electronics, a binary number is a number expressed in the base-2 numeral system or binary numeral system, which uses only two symbols: typically 0 (zero) and 1 (one).

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Bitwise operation

In digital computer programming, a bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Call stack

In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.

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Carriage return

A carriage return, sometimes known as a cartridge return and often shortened to CR, or return, is a control character or mechanism used to reset a device's position to the beginning of a line of text.

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Case sensitivity

In computers, upper case and lower case text may be treated as distinct (case sensitivity) or equivalent (case insensitivity).

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

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Conditional (computer programming)

In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.

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Constructor (object-oriented programming)

In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.

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Currency symbol

A currency symbol is a graphic symbol used as a shorthand for a currency's name, especially in reference to amounts of money.

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Decimal

The decimal numeral system (also called base-ten positional numeral system, and occasionally called denary) is the standard system for denoting integer and non-integer numbers.

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Destructor (computer programming)

In object-oriented programming, a destructor (dtor) is a method which is automatically invoked when the object is destroyed.

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Dispose pattern

In object-oriented programming, the dispose pattern is a design pattern for resource management.

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Enumerated type

In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type.

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Final (Java)

In the Java programming language, the final keyword is used in several contexts to define an entity that can only be assigned once.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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Foreach loop

For each (or foreach) is a control flow statement for traversing items in a collection.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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Gilad Bracha

Gilad Bracha is the creator of the Newspeak programming language, a software engineer at Google and a member of the Dart (programming language) team.

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Guy L. Steele Jr.

Guy Lewis Steele Jr. (born October 2, 1954) is an American computer scientist who has played an important role in designing and documenting several computer programming languages.

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Herbert Schildt

Herbert Schildt (born February 28, 1951) is an American computing author, programmer and musician.

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Hexadecimal

In mathematics and computing, hexadecimal (also base, or hex) is a positional numeral system with a radix, or base, of 16.

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IEEE 754

The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point computation established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE).

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Inheritance (object-oriented programming)

In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototypal inheritance) or class (class-based inheritance), retaining the same implementation.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Java Development Kit

The Java Development Kit (JDK) is an implementation of either one of the Java Platform, Standard Edition, Java Platform, Enterprise Edition, or Java Platform, Micro Edition platforms released by Oracle Corporation in the form of a binary product aimed at Java developers on Solaris, Linux, macOS or Windows.

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Java Native Interface

The Java Native Interface (JNI) is a programming framework that enables Java code running in a Java Virtual Machine (JVM) to call and be called by native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

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Java Platform, Standard Edition

Java Platform, Standard Edition (Java SE) is a computing platform for development and deployment of portable code for desktop and server environments.

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Java version history

The Java language has undergone several changes since JDK 1.0 as well as numerous additions of classes and packages to the standard library.

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Javadoc

Javadoc (originally cased JavaDoc) is a documentation generator created by Sun Microsystems for the Java language (now owned by Oracle Corporation) for generating API documentation in HTML format from Java source code.

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Manifest file

A manifest file in computing is a file containing metadata for a group of accompanying files that are part of a set or coherent unit.

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Metadata

Metadata is "data that provides information about other data".

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Mutual exclusion

In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions; it is the requirement that one thread of execution never enter its critical section at the same time that another concurrent thread of execution enters its own critical section.

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Naming convention (programming)

In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.

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Newline

Newline (frequently called line ending, end of line (EOL), line feed, or line break) is a control character or sequence of control characters in a character encoding specification, e.g. ASCII or EBCDIC.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

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Octal

The octal numeral system, or oct for short, is the base-8 number system, and uses the digits 0 to 7.

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Operator overloading

In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.

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Page break

A page break is a marker in an electronic document that tells the document interpreter that the content which follows is part of a new page.

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Patrick Naughton

Patrick Naughton (born 1965) is an American software developer, known as one of the creators of the Java programming language and later a high-profile sex offender.

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Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

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Primitive data type

In computer science, primitive data type is either of the following.

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Quotation mark

Quotation marks, also called quotes, quote marks, quotemarks, speech marks, inverted commas or talking marks, are punctuation marks used in pairs in various writing systems to set off direct speech, a quotation, or a phrase.

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Relational operator

In computer science, a relational operator is a programming language construct or operator that tests or defines some kind of relation between two entities.

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Roman numerals

The numeric system represented by Roman numerals originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages.

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Serialization

In computer science, in the context of data storage, serialization is the process of translating data structures or object state into a format that can be stored (for example, in a file or memory buffer) or transmitted (for example, across a network connection link) and reconstructed later (possibly in a different computer environment).

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Signedness

In computing, signedness is a property of data types representing numbers in computer programs.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Static import

Static import is a feature introduced in the Java programming language that allows members (fields and methods) defined in a class as public static to be used in Java code; without specifying the class in which the field is defined.

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Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

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Synchronization (computer science)

In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of Data.

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Syntax

In linguistics, syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language, usually including word order.

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Tab key

The tab key (abbreviation of tabulator key or tabular key) on a keyboard is used to advance the cursor to the next tab stop.

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Ternary operation

In mathematics, a ternary operation is an ''n''-ary operation with n.

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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Type erasure

In programming languages, type erasure refers to the load-time process by which explicit type annotations are removed from a program, before it is executed at run-time.

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Underscore

The symbol underscore (_), also called underline, low line or low dash, is a character that originally appeared on the typewriter and was primarily used to underline words.

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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UTF-16

UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode.

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Variable (computer science)

In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.

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Virtual function

In object-oriented programming, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated.

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Redirects here:

Control structures in Java, Java keyword, Java operators, Java semantics, Java syntax and semantics, Java.Lang.Object, Java.lang.Object, Operators in Java, Reference types in Java, Static import enum.

References

[1] https://en.wikipedia.org/wiki/Java_syntax

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