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MUD and Virtual goods

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between MUD and Virtual goods

MUD vs. Virtual goods

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based. Virtual goods are non-physical objects and money purchased for use in online communities or online games.

Similarities between MUD and Virtual goods

MUD and Virtual goods have 9 things in common (in Unionpedia): Achaea, Dreams of Divine Lands, Avatar (computing), Daybreak Game Company, Massively multiplayer online role-playing game, MUD, PLATO (computer system), RuneScape, Virtual economy, Virtual world.

Achaea, Dreams of Divine Lands

Achaea, Dreams of Divine Lands is a roleplay-focused, text-based multi-user dungeon (MUD) released on September 9, 1997.

Achaea, Dreams of Divine Lands and MUD · Achaea, Dreams of Divine Lands and Virtual goods · See more »

Avatar (computing)

In computing, an avatar is the graphical representation of the user or the user's alter ego or character.

Avatar (computing) and MUD · Avatar (computing) and Virtual goods · See more »

Daybreak Game Company

Daybreak Game Company LLC is an American video game developer based in San Diego.

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Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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PLATO (computer system)

PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system.

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RuneScape

RuneScape is a fantasy MMORPG developed and published by Jagex, which released in January 2001.

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Virtual economy

A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game.

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Virtual world

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

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The list above answers the following questions

MUD and Virtual goods Comparison

MUD has 190 relations, while Virtual goods has 54. As they have in common 9, the Jaccard index is 3.69% = 9 / (190 + 54).

References

This article shows the relationship between MUD and Virtual goods. To access each article from which the information was extracted, please visit:

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