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Massively multiplayer online game and Non-player character

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Massively multiplayer online game and Non-player character

Massively multiplayer online game vs. Non-player character

A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. A non-player character (NPC) in a game is any character that is not controlled by a player.

Similarities between Massively multiplayer online game and Non-player character

Massively multiplayer online game and Non-player character have 5 things in common (in Unionpedia): Artificial intelligence in video games, Massively multiplayer online role-playing game, Mob (gaming), Persistent world, Video game genre.

Artificial intelligence in video games

In video games, artificial intelligence is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence.

Artificial intelligence in video games and Massively multiplayer online game · Artificial intelligence in video games and Non-player character · See more »

Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

Massively multiplayer online game and Massively multiplayer online role-playing game · Massively multiplayer online role-playing game and Non-player character · See more »

Mob (gaming)

A mob, short for mobile, also known as an enemy or mook, is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD.

Massively multiplayer online game and Mob (gaming) · Mob (gaming) and Non-player character · See more »

Persistent world

A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it".

Massively multiplayer online game and Persistent world · Non-player character and Persistent world · See more »

Video game genre

A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences.

Massively multiplayer online game and Video game genre · Non-player character and Video game genre · See more »

The list above answers the following questions

Massively multiplayer online game and Non-player character Comparison

Massively multiplayer online game has 142 relations, while Non-player character has 63. As they have in common 5, the Jaccard index is 2.44% = 5 / (142 + 63).

References

This article shows the relationship between Massively multiplayer online game and Non-player character. To access each article from which the information was extracted, please visit:

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