Similarities between Massively multiplayer online role-playing game and Virtual goods
Massively multiplayer online role-playing game and Virtual goods have 9 things in common (in Unionpedia): Digital currency, Entropia Universe, Freemium, MUD, Online game, RuneScape, Virtual economy, Virtual world, World of Warcraft.
Digital currency
Digital currency (digital money or electronic money or electronic currency) is a type of currency available only in digital form, not in physical (such as banknotes and coins).
Digital currency and Massively multiplayer online role-playing game · Digital currency and Virtual goods ·
Entropia Universe
Entropia Universe is a massively multiplayer online virtual universe designed by the Swedish software company MindArk, based in Gothenburg.
Entropia Universe and Massively multiplayer online role-playing game · Entropia Universe and Virtual goods ·
Freemium
Freemium is a pricing strategy by which a product or service (typically a digital offering or an application such as software, media, games or web services) is provided free of charge, but money (premium) is charged for additional features, services, or virtual goods.
Freemium and Massively multiplayer online role-playing game · Freemium and Virtual goods ·
MUD
A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.
MUD and Massively multiplayer online role-playing game · MUD and Virtual goods ·
Online game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.
Massively multiplayer online role-playing game and Online game · Online game and Virtual goods ·
RuneScape
RuneScape is a fantasy MMORPG developed and published by Jagex, which released in January 2001.
Massively multiplayer online role-playing game and RuneScape · RuneScape and Virtual goods ·
Virtual economy
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game.
Massively multiplayer online role-playing game and Virtual economy · Virtual economy and Virtual goods ·
Virtual world
A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
Massively multiplayer online role-playing game and Virtual world · Virtual goods and Virtual world ·
World of Warcraft
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment.
Massively multiplayer online role-playing game and World of Warcraft · Virtual goods and World of Warcraft ·
The list above answers the following questions
- What Massively multiplayer online role-playing game and Virtual goods have in common
- What are the similarities between Massively multiplayer online role-playing game and Virtual goods
Massively multiplayer online role-playing game and Virtual goods Comparison
Massively multiplayer online role-playing game has 151 relations, while Virtual goods has 54. As they have in common 9, the Jaccard index is 4.39% = 9 / (151 + 54).
References
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