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Massively multiplayer online role-playing game and Virtual goods

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Massively multiplayer online role-playing game and Virtual goods

Massively multiplayer online role-playing game vs. Virtual goods

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world. Virtual goods are non-physical objects and money purchased for use in online communities or online games.

Similarities between Massively multiplayer online role-playing game and Virtual goods

Massively multiplayer online role-playing game and Virtual goods have 9 things in common (in Unionpedia): Digital currency, Entropia Universe, Freemium, MUD, Online game, RuneScape, Virtual economy, Virtual world, World of Warcraft.

Digital currency

Digital currency (digital money or electronic money or electronic currency) is a type of currency available only in digital form, not in physical (such as banknotes and coins).

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Entropia Universe

Entropia Universe is a massively multiplayer online virtual universe designed by the Swedish software company MindArk, based in Gothenburg.

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Freemium

Freemium is a pricing strategy by which a product or service (typically a digital offering or an application such as software, media, games or web services) is provided free of charge, but money (premium) is charged for additional features, services, or virtual goods.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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RuneScape

RuneScape is a fantasy MMORPG developed and published by Jagex, which released in January 2001.

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Virtual economy

A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game.

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Virtual world

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

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World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment.

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The list above answers the following questions

Massively multiplayer online role-playing game and Virtual goods Comparison

Massively multiplayer online role-playing game has 151 relations, while Virtual goods has 54. As they have in common 9, the Jaccard index is 4.39% = 9 / (151 + 54).

References

This article shows the relationship between Massively multiplayer online role-playing game and Virtual goods. To access each article from which the information was extracted, please visit:

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