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Methods of virtual reality

Index Methods of virtual reality

There are a number of methods by which virtual reality (VR) can be realized. [1]

19 relations: Avatar (computing), Brain–computer interface, Camera, Community, Computer graphics, Computer monitor, Computer vision, Consensus reality, Image, Motion (physics), Object (image processing), Operator (profession), PC game, Simulated reality, Simulation, Synchronization, Virtual console, Virtual reality, Visual system.

Avatar (computing)

In computing, an avatar is the graphical representation of the user or the user's alter ego or character.

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Brain–computer interface

A brain–computer interface (BCI), sometimes called a neural-control interface (NCI), mind-machine interface (MMI), direct neural interface (DNI), or brain–machine interface (BMI), is a direct communication pathway between an enhanced or wired brain and an external device.

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Camera

A camera is an optical instrument for recording or capturing images, which may be stored locally, transmitted to another location, or both.

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Community

A community is a small or large social unit (a group of living things) that has something in common, such as norms, religion, values, or identity.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer monitor

A computer monitor is an output device which displays information in pictorial form.

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Computer vision

Computer vision is a field that deals with how computers can be made for gaining high-level understanding from digital images or videos.

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Consensus reality

Consensus reality is that which is generally agreed to be reality, based on a consensus view.

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Image

An image (from imago) is an artifact that depicts visual perception, for example, a photo or a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person, thus providing a depiction of it.

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Motion (physics)

In physics, motion is a change in position of an object over time.

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Object (image processing)

An object in image processing is an identifiable portion of an image that can be interpreted as a single unit or is an identifiable portion of an image that can be interpreted as a single unit.

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Operator (profession)

An operator is a professional designation used in various industries, including broadcasting (in television and radio), computing, power generation and transmission, customer service, physics, and construction.

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PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.

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Simulated reality

Simulated reality is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality.

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Simulation

Simulation is the imitation of the operation of a real-world process or system.

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Synchronization

Synchronization is the coordination of events to operate a system in unison.

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Virtual console

A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface.

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Virtual reality

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.

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Visual system

The visual system is the part of the central nervous system which gives organisms the ability to process visual detail, as well as enabling the formation of several non-image photo response functions.

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What kind of method is being used in VR.

References

[1] https://en.wikipedia.org/wiki/Methods_of_virtual_reality

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