Similarities between Object-oriented programming and Prototype pattern
Object-oriented programming and Prototype pattern have 16 things in common (in Unionpedia): Abstract factory pattern, Builder pattern, Composite pattern, Constructor (object-oriented programming), Creational pattern, Decorator pattern, Delegation (computing), Design Patterns, Factory method pattern, Inheritance (object-oriented programming), Instance (computer science), Object (computer science), Polymorphism (computer science), Singleton pattern, Software design pattern, Unified Modeling Language.
Abstract factory pattern
The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes.
Abstract factory pattern and Object-oriented programming · Abstract factory pattern and Prototype pattern ·
Builder pattern
The Builder is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming.
Builder pattern and Object-oriented programming · Builder pattern and Prototype pattern ·
Composite pattern
In software engineering, the composite pattern is a partitioning design pattern.
Composite pattern and Object-oriented programming · Composite pattern and Prototype pattern ·
Constructor (object-oriented programming)
In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.
Constructor (object-oriented programming) and Object-oriented programming · Constructor (object-oriented programming) and Prototype pattern ·
Creational pattern
In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.
Creational pattern and Object-oriented programming · Creational pattern and Prototype pattern ·
Decorator pattern
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class.
Decorator pattern and Object-oriented programming · Decorator pattern and Prototype pattern ·
Delegation (computing)
Delegation, in computing or computer programming, refers generally to one entity passing something to another entity, and narrowly to various specific forms of relationships.
Delegation (computing) and Object-oriented programming · Delegation (computing) and Prototype pattern ·
Design Patterns
Design Patterns: Elements of Reusable Object-Oriented Software is a software engineering book describing software design patterns.
Design Patterns and Object-oriented programming · Design Patterns and Prototype pattern ·
Factory method pattern
In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created.
Factory method pattern and Object-oriented programming · Factory method pattern and Prototype pattern ·
Inheritance (object-oriented programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototypal inheritance) or class (class-based inheritance), retaining the same implementation.
Inheritance (object-oriented programming) and Object-oriented programming · Inheritance (object-oriented programming) and Prototype pattern ·
Instance (computer science)
In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program.
Instance (computer science) and Object-oriented programming · Instance (computer science) and Prototype pattern ·
Object (computer science)
In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
Object (computer science) and Object-oriented programming · Object (computer science) and Prototype pattern ·
Polymorphism (computer science)
In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.
Object-oriented programming and Polymorphism (computer science) · Polymorphism (computer science) and Prototype pattern ·
Singleton pattern
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one object.
Object-oriented programming and Singleton pattern · Prototype pattern and Singleton pattern ·
Software design pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design.
Object-oriented programming and Software design pattern · Prototype pattern and Software design pattern ·
Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system.
Object-oriented programming and Unified Modeling Language · Prototype pattern and Unified Modeling Language ·
The list above answers the following questions
- What Object-oriented programming and Prototype pattern have in common
- What are the similarities between Object-oriented programming and Prototype pattern
Object-oriented programming and Prototype pattern Comparison
Object-oriented programming has 286 relations, while Prototype pattern has 24. As they have in common 16, the Jaccard index is 5.16% = 16 / (286 + 24).
References
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