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Object-oriented programming and S (programming language)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Object-oriented programming and S (programming language)

Object-oriented programming vs. S (programming language)

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self"). S is a statistical programming language developed primarily by John Chambers and (in earlier versions) Rick Becker and Allan Wilks of Bell Laboratories.

Similarities between Object-oriented programming and S (programming language)

Object-oriented programming and S (programming language) have 8 things in common (in Unionpedia): C (programming language), Class (computer programming), Fortran, Imperative programming, Method (computer programming), Programming paradigm, Type system, Unix.

C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

Class (computer programming) and Object-oriented programming · Class (computer programming) and S (programming language) · See more »


Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Method (computer programming)

A method in object-oriented programming (OOP) is a procedure associated with a message and an object.

Method (computer programming) and Object-oriented programming · Method (computer programming) and S (programming language) · See more »

Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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The list above answers the following questions

Object-oriented programming and S (programming language) Comparison

Object-oriented programming has 286 relations, while S (programming language) has 27. As they have in common 8, the Jaccard index is 2.56% = 8 / (286 + 27).


This article shows the relationship between Object-oriented programming and S (programming language). To access each article from which the information was extracted, please visit:

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