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OpenGL ES and Shader

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between OpenGL ES and Shader

OpenGL ES vs. Shader

OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

Similarities between OpenGL ES and Shader

OpenGL ES and Shader have 15 things in common (in Unionpedia): Cg (programming language), Compute kernel, Cube mapping, Direct3D, Glossary of computer graphics, Graphics pipeline, Graphics processing unit, Nvidia, OpenGL, OpenGL Shading Language, Rendering (computer graphics), Shader, Shading language, Texture mapping, Video game.

Cg (programming language)

Cg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration with Microsoft for programming vertex and pixel shaders.

Cg (programming language) and OpenGL ES · Cg (programming language) and Shader · See more »

Compute kernel

In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs, DSPs or FPGAs), separate from (but used by) a main program.

Compute kernel and OpenGL ES · Compute kernel and Shader · See more »

Cube mapping

In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape.

Cube mapping and OpenGL ES · Cube mapping and Shader · See more »

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

Direct3D and OpenGL ES · Direct3D and Shader · See more »

Glossary of computer graphics

This is a glossary of terms relating computer graphics.

Glossary of computer graphics and OpenGL ES · Glossary of computer graphics and Shader · See more »

Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

Graphics pipeline and OpenGL ES · Graphics pipeline and Shader · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Graphics processing unit and OpenGL ES · Graphics processing unit and Shader · See more »

Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

Nvidia and OpenGL ES · Nvidia and Shader · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

OpenGL and OpenGL ES · OpenGL and Shader · See more »

OpenGL Shading Language

OpenGL Shading Language (abbreviated: GLSL), is a high-level shading language with a syntax based on the C programming language.

OpenGL ES and OpenGL Shading Language · OpenGL Shading Language and Shader · See more »

Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

OpenGL ES and Rendering (computer graphics) · Rendering (computer graphics) and Shader · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

OpenGL ES and Shader · Shader and Shader · See more »

Shading language

A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects).

OpenGL ES and Shading language · Shader and Shading language · See more »

Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

OpenGL ES and Texture mapping · Shader and Texture mapping · See more »

Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

OpenGL ES and Video game · Shader and Video game · See more »

The list above answers the following questions

OpenGL ES and Shader Comparison

OpenGL ES has 128 relations, while Shader has 80. As they have in common 15, the Jaccard index is 7.21% = 15 / (128 + 80).

References

This article shows the relationship between OpenGL ES and Shader. To access each article from which the information was extracted, please visit:

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