Similarities between OpenGL ES and Shader
OpenGL ES and Shader have 15 things in common (in Unionpedia): Cg (programming language), Compute kernel, Cube mapping, Direct3D, Glossary of computer graphics, Graphics pipeline, Graphics processing unit, Nvidia, OpenGL, OpenGL Shading Language, Rendering (computer graphics), Shader, Shading language, Texture mapping, Video game.
Cg (programming language)
Cg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration with Microsoft for programming vertex and pixel shaders.
Cg (programming language) and OpenGL ES · Cg (programming language) and Shader ·
Compute kernel
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs, DSPs or FPGAs), separate from (but used by) a main program.
Compute kernel and OpenGL ES · Compute kernel and Shader ·
Cube mapping
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape.
Cube mapping and OpenGL ES · Cube mapping and Shader ·
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
Direct3D and OpenGL ES · Direct3D and Shader ·
Glossary of computer graphics
This is a glossary of terms relating computer graphics.
Glossary of computer graphics and OpenGL ES · Glossary of computer graphics and Shader ·
Graphics pipeline
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.
Graphics pipeline and OpenGL ES · Graphics pipeline and Shader ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Graphics processing unit and OpenGL ES · Graphics processing unit and Shader ·
Nvidia
Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.
Nvidia and OpenGL ES · Nvidia and Shader ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
OpenGL and OpenGL ES · OpenGL and Shader ·
OpenGL Shading Language
OpenGL Shading Language (abbreviated: GLSL), is a high-level shading language with a syntax based on the C programming language.
OpenGL ES and OpenGL Shading Language · OpenGL Shading Language and Shader ·
Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
OpenGL ES and Rendering (computer graphics) · Rendering (computer graphics) and Shader ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
OpenGL ES and Shader · Shader and Shader ·
Shading language
A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects).
OpenGL ES and Shading language · Shader and Shading language ·
Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
OpenGL ES and Texture mapping · Shader and Texture mapping ·
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
The list above answers the following questions
- What OpenGL ES and Shader have in common
- What are the similarities between OpenGL ES and Shader
OpenGL ES and Shader Comparison
OpenGL ES has 128 relations, while Shader has 80. As they have in common 15, the Jaccard index is 7.21% = 15 / (128 + 80).
References
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