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Outline of human–computer interaction and Ubiquitous computing

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Outline of human–computer interaction and Ubiquitous computing

Outline of human–computer interaction vs. Ubiquitous computing

The following outline is provided as an overview of and topical guide to human–computer interaction: Human–computer interaction – the intersection of computer science and behavioral sciences, this field involves the study, planning, and design of the interaction between people (users) and computers. Ubiquitous computing (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywhere.

Similarities between Outline of human–computer interaction and Ubiquitous computing

Outline of human–computer interaction and Ubiquitous computing have 14 things in common (in Unionpedia): Artificial intelligence, Command-line interface, Computer accessibility, Computer science, Graphical user interface, Haptic technology, Human–computer interaction, Input/output, Microsoft Research, Mobile interaction, PARC (company), Phenomenology (philosophy), Psychology, User experience.

Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

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Computer accessibility

In human–computer interaction, computer accessibility (also known as accessible computing) refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment.

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Computer science

Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Haptic technology

Haptic or kinesthetic communication recreates the sense of touch by applying forces, vibrations, or motions to the user.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Microsoft Research

Microsoft Research is the research subsidiary of Microsoft.

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Mobile interaction

Mobile interaction is the study of interaction between mobile users and computers.

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PARC (company)

PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.

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Phenomenology (philosophy)

Phenomenology (from Greek phainómenon "that which appears" and lógos "study") is the philosophical study of the structures of experience and consciousness.

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Psychology

Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.

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User experience

User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.

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The list above answers the following questions

Outline of human–computer interaction and Ubiquitous computing Comparison

Outline of human–computer interaction has 208 relations, while Ubiquitous computing has 116. As they have in common 14, the Jaccard index is 4.32% = 14 / (208 + 116).

References

This article shows the relationship between Outline of human–computer interaction and Ubiquitous computing. To access each article from which the information was extracted, please visit:

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