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Procedural programming and Programming language

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Procedural programming and Programming language

Procedural programming vs. Programming language

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call. A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

Similarities between Procedural programming and Programming language

Procedural programming and Programming language have 24 things in common (in Unionpedia): Ada (programming language), ALGOL, Anonymous function, BASIC, C (programming language), COBOL, Control flow, Data structure, Declarative programming, Esoteric programming language, Fortran, Functional programming, Goto, Imperative programming, Input/output, Library (computing), Logic programming, Object-oriented programming, Pascal (programming language), Programming paradigm, Prolog, Scheme (programming language), Structured programming, Subroutine.

Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

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ALGOL

ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.

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Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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BASIC

BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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COBOL

COBOL (an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

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Declarative programming

In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow.

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Esoteric programming language

An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke.

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Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Logic programming

Logic programming is a type of programming paradigm which is largely based on formal logic.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

Pascal (programming language) and Procedural programming · Pascal (programming language) and Programming language · See more »

Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Prolog

Prolog is a general-purpose logic programming language associated with artificial intelligence and computational linguistics.

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Scheme (programming language)

Scheme is a programming language that supports multiple paradigms, including functional programming and imperative programming, and is one of the two main dialects of Lisp.

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Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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The list above answers the following questions

Procedural programming and Programming language Comparison

Procedural programming has 50 relations, while Programming language has 281. As they have in common 24, the Jaccard index is 7.25% = 24 / (50 + 281).

References

This article shows the relationship between Procedural programming and Programming language. To access each article from which the information was extracted, please visit:

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