Similarities between Shader and Windows Vista
Shader and Windows Vista have 5 things in common (in Unionpedia): Direct3D, Graphics processing unit, Nvidia, OpenGL, Shader.
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
Direct3D and Shader · Direct3D and Windows Vista ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Graphics processing unit and Shader · Graphics processing unit and Windows Vista ·
Nvidia
Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.
Nvidia and Shader · Nvidia and Windows Vista ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
OpenGL and Shader · OpenGL and Windows Vista ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
The list above answers the following questions
- What Shader and Windows Vista have in common
- What are the similarities between Shader and Windows Vista
Shader and Windows Vista Comparison
Shader has 80 relations, while Windows Vista has 356. As they have in common 5, the Jaccard index is 1.15% = 5 / (80 + 356).
References
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