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Sixth generation of video game consoles and Transform, clipping, and lighting

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Sixth generation of video game consoles and Transform, clipping, and lighting

Sixth generation of video game consoles vs. Transform, clipping, and lighting

In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005. Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

Similarities between Sixth generation of video game consoles and Transform, clipping, and lighting

Sixth generation of video game consoles and Transform, clipping, and lighting have 8 things in common (in Unionpedia): ATi Radeon R100 Series, Central processing unit, Computer and Video Games, Graphics processing unit, Half-Life 2, Nintendo 64, Shader, Video game console.

ATi Radeon R100 Series

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Computer and Video Games

Computer and Video Games (CVG, C&VG or C+VG) was a UK-based video game magazine, published in its original form between 1981 and 2004.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Half-Life 2

Half-Life 2 (stylized as HλLF-LIFE2) is a first-person shooter video game developed and published by Valve Corporation.

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Nintendo 64

The, stylized as NINTENDO64 and abbreviated to N64, is Nintendo's third home video game console for the international market.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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The list above answers the following questions

Sixth generation of video game consoles and Transform, clipping, and lighting Comparison

Sixth generation of video game consoles has 299 relations, while Transform, clipping, and lighting has 36. As they have in common 8, the Jaccard index is 2.39% = 8 / (299 + 36).

References

This article shows the relationship between Sixth generation of video game consoles and Transform, clipping, and lighting. To access each article from which the information was extracted, please visit:

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